Hey 64digits. (alright, no hey cos I'm tired of hanging out with you kids). I have been learning C++ and giving ENIGMA some good word of mouth in my College. I have met some guys who SEEM to be experts at C++ programing and am trying to get them into ENIGMA development. I think the best thing I can do is increase the number of functions as well as convert some of my examples to ENIGMA files. SPEAKING OF WHICH…..
ENIGMA Examples? WTF?_______________________With the greatness of ENIGMA seen and downloaded by hundreds, it is nice to see that things are moving well for the community at large. I also see that 64digits has jumped onto the bandwagon and allowed people to upload ENIGMA examples. That is fine and all, until you actually see what is in the example page. There are absolutely no examples for enigma whatsoever! I was almost deceived into thinking that there was some platform example that noob users like myself (and others included) could exploit for my own greedy means. I an not saying that it is a bad idea to encourage ENIGMA with examples, but don't you guys thing it would be good if you start by making a few first. When we first got game maker we had 6, here we barley have one platform example that shows of what it can do. Most of us don't know how to work the crazy thing (or how to use code::blocks to extend it further) so I think it would be a good idea to have the older 64digits members to make a few examples first. An RPG movement example, a simple trajectory equation, platform collision, SOMETHING!!
Hmm, I will try to make a simple move the character exmaple. Than should encourage the rest of the community to act.
lol wut wats enigma??
stupid gam maker clone gm all the way!!!!Get Josh to submit his platform engine.
Code::Blocks? Use what it's being developed with, DevCpp
DevCpp rocks compared to Code::Blocks. Hell, I even prefer DevCpp over my MS Visual Studio (and that one cost money!)
Code::Blocks is awesome