Kyle engine 3.4

Posted by mazimadu on Jan. 15, 2010, 10:43 p.m.

First off, Happy New Year!! May the new decade bring many good things to all.

Now that that's done with on to the point. I have been toying around with a platform engine I made with GMphysics. I engine has been tweeked to death and is now in it's 9th version. The problem I have now is what to do with it. I have no idea what design decisions I what to implement. To make it an adventure, a puzzle platformer like dominoes or an epic non-linear game like cave story.

For that reason I am placing the engine here for you guys to play with. The features are as follows.

[1] Characters can interact with objects with GMphysics. Basically you can pick up and throw barrels, as well as stand on them.

[2] 2 playable characters(change them using the script "scr_superglobal_inti()").

[3] 3 enemy types and 2 with AI routines(one using timelines and the other using alarms).

[4] A cutscene using timelines.

[5] A mechanism for changing rooms(note rooms are persistent)

[6] A level up system(however there are only noticeable differences for kyle. I never got to adding stuff for KK).

[7] ogg vorbis support using super sound dll.

http://64digits.com/users/mazimadu/Kyle_engine_3.4.zip

Tell me what you think I should to with it. Your comments are much appreciated.

Comments

Scott_AW 14 years, 10 months ago

At least change the settings in bevel.

mazimadu 14 years, 10 months ago

@ kilin

Very true. To be honest, I have tried a great deal to improve my graphics and have made a large number of sprites for my game. The problem is that I tried to follow a style of my own(the Bevled style) and ended up with something inconsistent.

I will try searching various forums for an artist. If I'm lucky someone will help me with tiles & backgrounds. If all else fails I will make the game anyway and pray people like it regardless.

marbs 14 years, 10 months ago

Are you using GM 6.1?

If not, have you encountered problems using GMphysics with GM?

In my experience I have found that GMphysics does not work* in GM7, not tried GM8 though.

*It works to a certain extend, but spews out errors similar to what Kaz got

ATOGAMES 14 years, 10 months ago

Iv'e been modifying Gmphysics tirelessly since discovering my beloved isn't compatible with GM8.

Or Im screwing up and making the engine worse.

Castypher 14 years, 10 months ago

@mazi: Try to at least be consistent with your graphical style, and most people don't really care what they look like.

Example: everyone's doing the monochrome games lately. That's as simple as you can get but nobody's really complaining.

Spriting sucks if you're not a graphical genius. I think many GM users would agree.

mazimadu 14 years, 10 months ago

@ marbs

I am using gm6. Besides the new png sprite engine and being able to export levels and objects (which could be useful at times), GM8 IS AN UTTER WASTE OF TIME! I Just use the gmconveter mark overmars made. Games work on Vista perfectly, however I have not tested games with gmphysics or games on Windows 7.