You know, for the longest time I have been trying to move beyond game maker and have now begun to make some headway. My skill in Java (and by extension C#) has improved greatly over the past few months. Now I have so many great game engines to choose from that I have no idea what to focus on ( currently I have Unity 3D, SDL.NET, Adobe Flex, and Rokon 1.1 for Google Android). The great thing about these engines is that they are all free to use. Over the next few post I will be going over each engine and my experiences (as well as impatience) on each.
WAIT, I JUST GOT SIDE TRACKED. NOW FOR THE MAIN TOPIC.Me and a friend are making a flash game using an engine called Flixel (actually its just a bunch of classes that aid in game development, but isn't that what all game engines are?) . Being the first flash game I worked on, it was surprising how easy it was to make a simple game.We put together a small demo were you play as a rain drop falling from a cloud. The objective is to collect as many blue orbs before you hit the ground. You use the mouse to control the wind which blows the droplet left and right.Try it out and tell me what you think. LINK Alright, that's all I have to say today. Bye for now.
The flash game isn't loading for me in that little "box".
Sounds cool enough though.Nice, some more engines to check out. I'll have to check out the game later tonight.
@Crane-ium
I don't get why that happens. It works in chrome but not in Firefox and IE.Try downloading it.First off, 10mB for a beta? That's absolutely huge. Flash games usually load in at much smaller. I know you are used to GM and its enormous, your-mom sized files, but most flash games weigh in at just a few mB.
Second of all, the controls seemed counter-intuitive in that the FURTHER your mouse was from the drop, the STRONGER it blew. This makes it annoyingly bothersome when you accidentally blow it to the side, and can't get it back in the middle quickly. Also, why limit to only left/right? Aside from that, its a quick, easy to play game that could quickly become a rich, complex challenge if you pursue it properly. That, however, is up to you. Nice start though - graphics are decent :DFun game, would be great on a touch screen device.
@ DesertFox
Sorry about the huge file. We used Flashdevelop to make the game and ended up accumulating a lot of junk data (This will be fixed when the game is released). Also, the controls were my friends idea. We are still tweaking it, so expect one of higher quality in the end.Big gray box.
Oh no worries, I was just making sure you realized the importance of swf file sizes.
Anyhow, this has possibility - and I agree with Scott_AWIt shouldn't be too hard either, a lot of phones have java support.