I was watching an episode of Invisible walls on Gametrailers.com and heard one of the host lament that there aren't a lot of games that make the use of AI an important part of game play. To be specific, the use of NPCs that interact independently with the environment as a part of gameplay. If I recall, the last game that featured AI prominently was Creatures and the early Oddworld games. But these games were made over a decade ago. Maybe there are a few indie games out there that attempted this at some point, but I haven't seen any that do so.
I was pondering how I could use game maker to make a simple control flow that could simulate intelligence in a game. The closest thing I could think of was a simple being with an internal timer that causes it to change its actions based on what is going on around it. I know that that is not real intelligence, but I have to start from somewhere. If I gave the object a goal (such as getting to a point by any means necessary) and add basic pathfinding mechanics, I could then find ways to improve the control flow so that it accomplishes the task.Tell me what you think.
When it comes to games, AI is usually anything it does that isn't completely predefined. Lots of stuff that isn't really intelligence counts as AI.
Should be RI
I define intelligent decision making with any scenario as the attempt to make the best decision. An enemy is charging you, and you're at a cliff. Which is the best action? Jump over the monster, attack the monster, take the damage and try not to be pushed off, or is falling the best route to minimalize damage? If the AI can decide which one to do without any input, then it's intelligent.