Alrighty then, it seems one weekend turned into two. Sorry but my real life has been a bit challenging and has distracted me from this little passion project. With the passing weeks I spent making this little demo, I slowly learned how to make my levels a bit more pleasing to the eye. What I did was learn to add more details to my sprites, tiles and backgrounds. Now my games look way better then they did a few months ago. I remember the original Square games. They may have looked really good to me back then but now I can see just how far I have come.
Uploaded with ImageShack.usI'm just realizing that Kyle is about 5 years oldIn this little demo, I am testing the basic gameplay. Here kyle has all of his basic attacks like double jumping and throwing his yoyo (now a sheild). But by pressing down, he can block incoming attacks. If you time it right you can deflect projectiles. I have also added the princesses AI. She can traverse the level more easily and can jump gaps. I hope to improve the AI to a point where you use A* pathfinding, but so far it works fine.DEMOX = attackZ = jumpDown = blockIts funny how Kyle get such attention from me. It almost makes me feel sorry for his friends.The Squares: The princess in the castle demo. OK, tech demo
Posted by mazimadu on Feb. 20, 2011, 1:23 a.m.
What are you talking about? There is no trap. THERE IS NO TRAP!!
Just two more…
O hai deer I shall contribute. :D
Double post FTW.
40! OMG IF YOU POST PAST THIS…
:D
*most epic facepalm ever*
LET'S GO FOR ONE HUNNDREDD
MILLION.Shuddup.
You know I could just delete these post, but ..
Yeah I will delete these post.STARTING WITH RONNICA!