Alrighty then, it seems one weekend turned into two. Sorry but my real life has been a bit challenging and has distracted me from this little passion project. With the passing weeks I spent making this little demo, I slowly learned how to make my levels a bit more pleasing to the eye. What I did was learn to add more details to my sprites, tiles and backgrounds. Now my games look way better then they did a few months ago. I remember the original Square games. They may have looked really good to me back then but now I can see just how far I have come.

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ImageShack.usI'm just realizing that Kyle is about 5 years oldIn this little demo, I am testing the basic gameplay. Here kyle has all of his basic attacks like double jumping and throwing his yoyo (now a sheild). But by pressing down, he can block incoming attacks. If you time it right you can deflect projectiles. I have also added the princesses AI. She can traverse the level more easily and can jump gaps. I hope to improve the AI to a point where you use A* pathfinding, but so far it works fine.
DEMOX = attack
Z = jump
Down = block



Its funny how Kyle get such attention from me. It almost makes me feel sorry for his friends.

What are you talking about? There is no trap. THERE IS NO TRAP!!
Just two more…
O hai deer I shall contribute. :D
Double post FTW.
40! OMG IF YOU POST PAST THIS…
:D
*most epic facepalm ever*
LET'S GO FOR ONE HUNNDREDD
MILLION.Shuddup.
You know I could just delete these post, but ..
Yeah I will delete these post.STARTING WITH RONNICA!