Flash cutscenes

Posted by mazimadu on April 6, 2011, 12:27 a.m.

Well, with classes, projects and prospective job interviews looming overhead, it looks like this game may take a bit longer than I anticipated. Don't get me wrong, I intend to finish this game. But most of the work these days goes into actual polish than actual level design. Luckily, the use of a graph notebook helps me know what to add in each level and how I want them.

A few days ago I intended to create a system that allows me to pause the game and deliver partial animated cutscenes using backgrounds and some movement code. I finished most of it and was about to test, and then I realized something:

CAN'T I JUST USE FLASH!

And then it struck me, I had the GM flash.dll this whole time and didn't put it to use. SO I did, and finished a cutscene in half the time. I say, this piece of tech makes work a whole lot easier, and professional. So I put together a simple demo to show of the awesome power of the Flash.dll.

Check it out.

FLASH DEMO

Comments

JID 13 years, 7 months ago

It was pretty nice, but I didn't like to have to press space after every couple of frames.

It was necessary for the dialogue parts but I think you should only do it when there's dialogue.

Pretty nice so far though.

mazimadu 13 years, 7 months ago

There is a reason why you can only press space. I intended the game window to control the pace of the movie and can have it destroy the flash player if need be. It sure beats the "Click on the big read square yo proceed when you are done" approach i used to do.

Scott_AW 13 years, 7 months ago

Good work, I'll check this out.

*Not bad, but I almost think you should do a little more if you're using flash. Not too much more but maybe some panning and zooming.