I've been refining my engine all day, and i have come into a lot of bugs. I am realy tired now. Sgt Steeve is in desperate need of a modeler, and a debugger.
We absolutley have to get anyone who can do 2d top down sprites. In face when designing the monsters you have your own creative freedom, the only thing I want to incorporate is that they must be a certain size, and if there off theme or time period.We now have 3 gametypes instead of the 2 previous mentioned. They are-Deathmatch, simply get a predefined ammount of kills.Survival, survive as long as you can while the timer goes down.*NEW Mop up, Destroy all the enemy bases, by getting a certain ammount of kills, the bases spawn enemies and if there are more that remain mop them up.Im not sure yet but besides the Campaign mode, im going to put a quick match with a map selction.Currently the game is sort of unstable, i cant get this one variable code to work right as 2 objects are coliding there code with one another and screwing up some of the variables i had in place for the new gametype.I have no level design done as i am still working on the engine a little more. Some of the bugs include poor collsion detection, as the multiple character instances im using screw up with other objects epescially in tight jungle tree areas. A modeler would be a great help as to refine and resize the 4 player sprites i have in place!Another bug is the unrelentless spray of bullets that you can create. The bug is if you hit 2 directional keys it created a flamethrower of bullets! And another bug is too many cpu threads. Im trying to make a code to the limit of instances that an object can create. I have an idea for an agortihm but its very buggy.
Wow …. that was a lot of typing….i updated it the 1st half
A lot of typing? Doesn't look like that much to me =P