This place is familiar

Posted by noshenim on Nov. 29, 2012, 10:08 a.m.

I used to be active on this site as a user named _Player_, but that was a few years ago. Hello again. I was reminded of this site yesterday when I did some game programming like I did in the past, so I have decided to come back with a …

My desk.

Posted by noshenim on Nov. 20, 2010, 3:31 p.m.

I use windows xp on a laptop beside my kitchen and main room.

My website

Posted by noshenim on Oct. 16, 2010, 5:25 p.m.

I found a free web-hosting service that offers php support. I can upload 250mb, and have 2 sub-domains and 2 mySQL databases.

http://www.gavinsphp.netii.net/

2010 11 04 15765

2010 11 12 15825

2010 11 20 15881

http://dl.dropbox.com/u/12034571/crypt.html

PHP Tutorial

Posted by noshenim on Oct. 13, 2010, 12:38 a.m.

1 - Learn HTML, CSS, and Javascript (should take a few months)

2 - Download something from http://www.apachefriends.org/en/xampp.html

The windows 51-Mb self-extracting rar archive will be fine for most of you.

3 - Install it.

4 - Run the Apache control panel, and start 'Apache'.

5 - In the …

About _Player_

Posted by noshenim on Oct. 11, 2010, 9:18 p.m.

I haven't been posting any blogs recently, so I'll make this long..

I'm a grade 10 student in Vancouver, Canada. Near the winter, it is usually raining in Vancouver..

I don't like to waste my time or be distracted by watching television (my dad spends hours watching TV very loudly …

longbuffer

Posted by noshenim on Sept. 15, 2010, 8:04 p.m.

W

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Ikariam is fun! Join now!

http://s4.us.ikariam.com/reg.php?friendId=234468

trig problem

Posted by noshenim on July 30, 2010, 8:41 p.m.

ax,ay,az (point to draw)

cx,cy,cz (camera)

rx,ry,rz (camera rotation)

ex,ey,ez (the viewer's position relative to the display surface)

-> bx,by (2D projection of a)

Quote:
dx=cos(rx)*(sin(rz)*(ay-cy)+cos(rz)*(ax-cx))-sin(ry)*(az-cz)

dy=sin(rx)*(cos(ry)*(az-cz)+sin(ry)*(sin(rz)*(ay-cy)+cos(rz)*(ax-cx)))+cos(rx)*(cos(rz)*(ay-cy)-sin(rz)*(ax-cx))

dz=cos(rx)*(cos(ry)*(az-cz)+sin(ry)*(sin(rz)*(ay-cy)+cos(rz)*(ax-cx)))+sin(rx)*(cos(rz)*(ay-cy)-sin(rz)*(ax-cx))

bx=(dx-ex)*(ez/dz)

by=(dy-ey)*(ez/dz)

Solve for ax,y,z.

This will convert a point on the screen to a direction in 3D space.

bx,by (2D projection …

i don't know

Posted by noshenim on July 22, 2010, 10:56 p.m.

Audacity can record from my computer's output!

Nearing 15k hits!

how to use complicated mouse-looks is complicated.

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how to convert co-ordinates into spiral# thing.?

Posted by noshenim on July 12, 2010, 12:36 p.m.

\~There's a way to convert an integral co-ordinate field into a spiral index number..

I want to convert 10,000 different co-ordinates with a range of over 1000 ( from (0,0) to more than (1000,1000) ) into single integers (just 'cause :P).

The number and maximum range of the co-ordinates is …

weeee

Posted by noshenim on April 28, 2010, 10:05 p.m.

I accidentally made a MapleStory-like platformer: http://64digits.com/users/_Player_/notmaple.zip