supI'm gonna write a blog in supertypething so it looks compact and big.AI exampleDo not steal it, if I see a game with an AI randomly moving around my player shooting at my quite accuratly…So it's an AI that I made recently that uses a patturn/stratigy simular to a one many people use in high speed shooting games, move around a player moving closer and further, shooting in about the same direction in the player (this one's accuracy is about 30 direction off)Game makerI need an example or game idea… Midi MusicI need a song idea…Graphicsnvm.Saphire TearsNeed a reliable host. How can I turn on a port thingy?I'm gonna play this other mmo shooting game… uhm… sorphul? uhm, i'll find it in another blog.PrintingI recently printed a 57 page thing… don't ask…now I just wasted 7 sheets of special paper k_kI'm gonna try to make a game thing after the 3D game thing…..RAWRG I CAN'T FIND THE MMO >:(nvm found it, rasterwerks, phosphor, remember, me.
i wish I could do that in gm =(
Wierd AI thingy :P Cool though.
Phosphor is pwn. Ask me about the "MMO" anytime, if you forget.
yay!
You probably could, if you can make good sprites. ;)
Your AI is pretty good so far. If you need some ideas, you can dig through the code in my AI.
http://64digits.com/users/chiggerfruit/AI_Version_2.ziphttp://64digits.com/users/chiggerfruit/AI_Example_3.gm6I trust you'll be smart enough to figure out the coding. It's may not help too much since my bullets are not going at high speeds, but it's help i can offer.You could program ways of being efficiently unpredictable so it's harder to shoot at the AI, and the AI advances further and can gain more shots.You could also implore the use of walls and pathfinding to it's advantage. I'd suggest using my Ai3 pathfinding and not the default one in GM because GM's does not use speed the way it is intended making it very choppy.Your AI idea inspired by me, _Player_? I know I didn't finish that enTIREly, but maybe you can do better as far as adding direction on alarms.
Looking forward to it.