'Tis time for a summary post: what I have done, as well as what remains to do.
Image 1: A military camp under construction. Note the new dirt roads and stone well. One of the game's resource buildings is present in this image - the Woodcutter's Hut. This is the view from which you will be playing much of the game - isometric, partly zoomed out - able to see the action and the big picture at the same time.Image 2: An aged general overlooks his village. Note the "crossed arms" pose - that took me ~5 minutes to do with my animation software. Also note that the poor quality of the river in the distance is due to the detail-scaling features; you most likely will be able to enable high-detail terrain and remove this problem later on. (although at a major drop in framerate)I still need to put in a day or so work on the animator - to allow for animation sequences and to export hand positions for weapons. Then, I need to complete the animation of the two early-era units, add a fisherman's hut, and patch the game up to working standards.
Yea, would look much better with detailed terrain.
How big is this game? rofl…
Looks huge O.OThe general doesn't look like he fits in the scene, sorry. He just doesn't look good, but I know that he'll have better textures when it's done. And I have an idea for the view: if the right mouse button is pressed, enable mouselook and disable it as soon as it's released. So you can change the view. I got the idea from Guild Wars. I think I might see you on there as well.
I'd also like to see Modeler 2 and your animation software. And what's the framerate of the game? I prefer games that run at 60 fps, and add frameskip for those who can't run it. I got 15-25 on the rolling demo.And what's .g3d? I have the Genesis3D SDK, which I can't make sense of, and its models are .g3d. Or is that Gamer3D's format, which I think would be a text file with d3d_vertex() code?1. In terms of world size, the standard world is 128x128 map squares, or 2048x2048 pixels. In terms of disk space, the release size is about 3mb at present.
2. Hmm… I may need different unit models, then. I'll have to work on that.3. A demo of Modeler2 was released on the GMC a while back - you could check there. Otherwise, you'll have to wait until it's finished. Same goes for the animation software.4. The game in its current state runs faster than the Rolling Demo due to a decrease in the number of models drawn at any time. With embellishments off, it runs faster still. I don't have any solid framerate data for you, but I can tell you that 30 fps is the framerate cap ATM..g3d is my name for GameMaker 3d files (GM's native import/export format). Modeler2 exports to that model format, although it saves its solutions in .m2s format and its models in .m2m format. While space-intensive, this format is the only one that Game Maker loads by default.
…ok, I edited the two models that were the most jarring (that is, jagged polygonal edges).
I got this: the Thinker.By the way, I think I know why the other unit didn't seem to fit in the scene: it isn't shaded. Unfortunately, there is very, very little I can do about that short of normalmapping (very slow, gives all models washed-out appearance) the models or including ~8 different shading angle versions of every single frame, something that would make for a very large and unwieldy game.P.S.: The old General was clothed with a two-piece primitive bronze breastplate/backplate; the new Thinker is wearing a wraparound bronze armor with leather trim.you.. are too good. Go die
nowafter you finish DoC please. Thank you.