Modeler 2 beta released

Posted by omicron1 on Jan. 6, 2007, 12:17 p.m.

The most powerful modeling tool in GM's arsenal, Modeler 2, was released mere minutes before this blog was made. This is the program with which such titles as Dawn of Civilization and Lions of the Atlantic were made.

As staff review will most likely take some time, I have provided an auxiliary download link for the program, which is shown below.

Download here

The Modeler 2 software allows new users to easily create models using a unique cursor-based system, while providing advanced users with additional functionality, including lighting, culling, and animation. The suite includes Modeler 2, a manual, and the Human Animation Suite. (with sample models and texture)

Modeler 2 has been tested in action, and I consider it fully capable for modeling use. Nevertheless, please inform me of any errors you encouter, so that I can fix them in subsequent versions.

That's all for now, folks.

Comments

gtvg 17 years, 11 months ago

Confusing, but I'm learning.

omicron1 17 years, 11 months ago

That's why I included a manual.

gtvg 17 years, 11 months ago

I pressed 'G'

omicron1 17 years, 11 months ago

Manual Section 3: G key info

*You can assign points to a bone by pressing G. (UNFINISHED/BUGGY FUNCTION)

The last portion of that line means that the function associated with the G key is likely to be buggy. It is included in the manual as it will eventually be a supported part of the Modeler, but at the moment, you are likely to end up with errors if you use any of the unfinished functions.

Amarin 17 years, 11 months ago

So, how useful will it be for human models?

omicron1 17 years, 11 months ago

The download package includes a Human Animation Suite, which provides all the tools necessary for preparing both human poses and human animations. The HAS allows you to rotate the following joints:

* Head

* Lower arm (left and right)

* Upper arm (left and right)

* Lower leg (left and right)

* Upper leg (left and right)

with lower limbs following the rotation of the upper limbs. It allows you to set the length of the animation (default is 10 frames), add keyframes (which modify the frames around them for smooth animation), and export completed animations to sets of GM native models. (each frame is an individual model, rather than each part being one)

Amarin 17 years, 11 months ago

That's a long manual… *reads*