Return of Animaker

Posted by omicron1 on May 20, 2007, 9:03 p.m.

…so I decided that I need to update Animaker to better-handle animation. This means positional offsets, customizable skeletons, props, etc. This also means that future DoC demos will feature new, improved animations. Thrusts, parries, deaths… it'll all look twice as good as before.

The skeleton system looks like this:

I submitted DoC to the queue; it's currently at place#57. For those like Scream681 who had trouble running DoC on different resolutions, I have a patched version (not the one I submitted) that fixes the problems with screen resolution.

Download patch 0.2.2 here

Note: If you download the patch, PLEASE read the included "patch notes" file!

Comments

Kaz 17 years, 7 months ago

It jumped the queue [:P]

omicron1 17 years, 7 months ago

That's nice…

Jesper 17 years, 7 months ago

omicron1 17 years, 7 months ago

Castypher 17 years, 7 months ago

Well, sounds nice! If it looks good, I may make my 3D game in GM after all (although with GM's 3D, it'll look better if I don't.).

Cool. Lemme at it.

Oh, there should be more animation frames.

That is all.

omicron1 17 years, 7 months ago

1. Animaker can save to a .smd file, which is the type of file that Half-Life uses.

2. You can specify the number of animation frames in-program.

Amarin 17 years, 7 months ago

Woot, I can't wait for this. Finally more customization.

Castypher 17 years, 7 months ago

How many 3D file formats are importable by GM?

omicron1 17 years, 7 months ago

GM's d3d area can import only its native format; however, Xtreme3d can import .obj's, .md2's, .smd's, and more.