Suggest: Devlog#03

Posted by omicron1 on May 28, 2007, 9:03 p.m.

First and foremost, anyone (and I know there are people) who has suggestions for DoC, please tell me about it. I'll only be able to improve things through user input! And… you're the users.

I am open to criticism. Please, criticize all you want. It helps me work.

I've created a complete first-draft building list for DoC - that is, the buildings that haven't been implemented yet. They are as follows: (Stars for those whose models have been added)

Era 2

Weaver: Turns Wool resource into Cloth resource.

Sheep Farm: Produces Wool resource

Siege Workshop: Allows the construction of siege units

Era 3

Temple: Better religion need filling.

Fountain: Beautification

* Garden: Beautification

Conservatory: Trains Musicians.

Stage: Musicians perform here.

* Stone Walls: An upgrade to Palisades.

* Guard Tower: An upgrade to Watchtower.

School: Provides school need filling.

Lg. House: Houses two more people than Sm. House.

Military Academy: Military research upgrades.

Tailor: Turns Cloth resource into Clothes resource.

Olive Farm: Produces Olives resource

Orchard: Produces food.

Era 4:

Fortified Walls: An upgrade to Stone Walls.

University: Used for advanced research.

Mansion: Houses two more people than Lg. House.

Fortified Tower: An upgrade to Guard Tower.

Gladiator School: First Hellene Wonder. Trains gladiators for the Circus.

Circus: Second Hellene Wonder. Provides a large morale boost as long as there are gladiators to perform there. Fills entertainment need.

Great Temple: African Wonder. Provides a large morale boost; fills religion need.

Pagoda: Eastern Wonder. Provides a large morale boost; fills religion need.

Palace: Administration building. Provides a morale boost.

Tax House: Doubles the amount of taxes collected.

So far created and implemented for era 3:

Second wall set (Stone Walls), Stone Tower, and Garden.

Stuff looks like this:

Comments

Juju 17 years, 6 months ago

Wow. Just wow. I always wanted to make a game like this. I would like to point out that it unbalances the game if the Hellenic world gets two wonders whereas the African and East Asian worlds only get one.

poultry 17 years, 6 months ago

GM's 3D? or a DLL?

poultry 17 years, 6 months ago

imageshack is SO slow… use willhostforfood instead…

the page for imageshack has taken FOREVER to load… and it still isn't done :S

Graydon 17 years, 6 months ago

@Chiken Mabye you just have a slow connection.

And nice game, it looks amazing.

omicron1 17 years, 6 months ago

Well, the Hellenes' two wonders work as a combined wonder. This means that they don't get the benefits of building a wonder until they build both; and that building one means both are "locked" to you. In exchange for the higher costs associated with building the Hellenic wonder, I think it will also give you some better rewards - perhaps military benefits, or a unique unit. Thanks for the suggestion!

The game will take quite a bit of balancing to work out, I know - having so many unique units and era trees (18 total) means that the resulting civ versions will vary among each other quite a bit. (Even when they all start from the same "vanilla" civ - one of the features I like to call unique)

->ChIkEn: I use Xtreme3d for graphics. (although all models and most textures were created by yours truly) The previous engine I had in plain Gm 3d was running too slowly (and didn't look half as good) so I upgraded.

->FCT: Thanks.

Amarin 17 years, 6 months ago

That screenshot is teh secks. I'm going to start X3D (I'm currently getting rid of the skipped lines in the documentation to save ink, as I don't own the printer XD).