Suggest: Devlog#03

Posted by omicron1 on May 28, 2007, 9:03 p.m.

First and foremost, anyone (and I know there are people) who has suggestions for DoC, please tell me about it. I'll only be able to improve things through user input! And… you're the users.

I am open to criticism. Please, criticize all you want. It helps me work.

I've created a complete first-draft building list for DoC - that is, the buildings that haven't been implemented yet. They are as follows: (Stars for those whose models have been added)

Era 2

Weaver: Turns Wool resource into Cloth resource.

Sheep Farm: Produces Wool resource

Siege Workshop: Allows the construction of siege units

Era 3

Temple: Better religion need filling.

Fountain: Beautification

* Garden: Beautification

Conservatory: Trains Musicians.

Stage: Musicians perform here.

* Stone Walls: An upgrade to Palisades.

* Guard Tower: An upgrade to Watchtower.

School: Provides school need filling.

Lg. House: Houses two more people than Sm. House.

Military Academy: Military research upgrades.

Tailor: Turns Cloth resource into Clothes resource.

Olive Farm: Produces Olives resource

Orchard: Produces food.

Era 4:

Fortified Walls: An upgrade to Stone Walls.

University: Used for advanced research.

Mansion: Houses two more people than Lg. House.

Fortified Tower: An upgrade to Guard Tower.

Gladiator School: First Hellene Wonder. Trains gladiators for the Circus.

Circus: Second Hellene Wonder. Provides a large morale boost as long as there are gladiators to perform there. Fills entertainment need.

Great Temple: African Wonder. Provides a large morale boost; fills religion need.

Pagoda: Eastern Wonder. Provides a large morale boost; fills religion need.

Palace: Administration building. Provides a morale boost.

Tax House: Doubles the amount of taxes collected.

So far created and implemented for era 3:

Second wall set (Stone Walls), Stone Tower, and Garden.

Stuff looks like this:

Comments

Juju 17 years, 10 months ago

Wow. Just wow. I always wanted to make a game like this. I would like to point out that it unbalances the game if the Hellenic world gets two wonders whereas the African and East Asian worlds only get one.

poultry 17 years, 10 months ago

GM's 3D? or a DLL?

poultry 17 years, 10 months ago

imageshack is SO slow… use willhostforfood instead…

the page for imageshack has taken FOREVER to load… and it still isn't done :S

Graydon 17 years, 10 months ago

@Chiken Mabye you just have a slow connection.

And nice game, it looks amazing.

omicron1 17 years, 10 months ago

Well, the Hellenes' two wonders work as a combined wonder. This means that they don't get the benefits of building a wonder until they build both; and that building one means both are "locked" to you. In exchange for the higher costs associated with building the Hellenic wonder, I think it will also give you some better rewards - perhaps military benefits, or a unique unit. Thanks for the suggestion!

The game will take quite a bit of balancing to work out, I know - having so many unique units and era trees (18 total) means that the resulting civ versions will vary among each other quite a bit. (Even when they all start from the same "vanilla" civ - one of the features I like to call unique)

->ChIkEn: I use Xtreme3d for graphics. (although all models and most textures were created by yours truly) The previous engine I had in plain Gm 3d was running too slowly (and didn't look half as good) so I upgraded.

->FCT: Thanks.

Amarin 17 years, 10 months ago

That screenshot is teh secks. I'm going to start X3D (I'm currently getting rid of the skipped lines in the documentation to save ink, as I don't own the printer XD).