ID 101: Devlog#05

Posted by omicron1 on May 31, 2007, 3:14 p.m.

So, I figure enough people have complained about the interface that it's time to spend a blog or two completely revamping it.

Here's how it's going to work. Each "ID" blog, I will post an image of the current state of the interface. Then, you give comments about possible improvements, etc.; and I will see about implementing them.

First up: A modified iteration of the current interface.

New/showcased features: new building icons, the popup box (present in 0.22 onwards), new background elements for the select box, and (not interface related) one of the more "glorious" skies in the game.

Note: The popup is hovering near the (invisible) cursor, which is over the well icon.

Comments

poultry 17 years, 7 months ago

use http://www.willhostforfood.com/ it is soo much faster than imageshit

god 17 years, 7 months ago

</advertising>

Kaz 17 years, 7 months ago

Subliminal advertising rocks!

NoodleNog 17 years, 7 months ago

Well…

I like the round building buttons, but there are too many circular buttons on the menu. At least make the selected building icon square or something, as that is not a button, is it?

The grey tab buttons on the left look bad, and so do the black separating lines.

The health bar for the selected building needs some sort of outline, and the attack and defence values for it need to be more spaced out, and the same font as the resource bar should be used. The icons are also quite hard to see against the background shown - they need a shadow or something to stand out.

I also think the minimap needs a border of some sort, and the upgrade/destroy set of buttons need to have a better layout.

Thats all I can think of for now.

omicron1 17 years, 7 months ago

"I like the round building buttons, but there are too many circular buttons on the menu. At least make the selected building icon square or something, as that is not a button, is it?" - Well, it uses (or will use, anyway) the same graphic as in the build list itself, in order not to cause confusion. I can't really make it a square without somewhat ruining the effect. (That and I'd have to make everything else square too, to keep the same style)

"The grey tab buttons on the left look bad, and so do the black separating lines." - Thanks; I'll do something about that, then.

"The health bar for the selected building needs some sort of outline," - Part of that's just the jpeg compression issues.

"and the attack and defence values for it need to be more spaced out, and the same font as the resource bar should be used. The icons are also quite hard to see against the background shown - they need a shadow or something to stand out." - I think what would serve best here is to darken the background quite a bit.

"I also think the minimap needs a border of some sort, and the upgrade/destroy set of buttons need to have a better layout." - Hmm… I can't really add too much of a border to the minimap; it's exactly the width of the interface itself as is. Maybe a lightening effect… Layout, you say. Mhmm…

Amarin 17 years, 7 months ago

Quote: ChIkEn
use http://www.willhostforfood.com/ it is soo much faster than imageshit

Amen.

And lawl, good cheapshot at Imageshack. Imageshit. =P

Because of all the ads, popups, and junk. Although I don't get them, other people do.

Just use http://www.willhostforfood.com because it's

Ferret 17 years, 7 months ago

I heard it’s amazing when the famous purple stuffed worm in flap-jaw space, with the tuning fork, does a raw blink on hari-kari rock! I need scissors! 61!

OL 17 years, 7 months ago

Some tips for a good GUI:

  • Simple - Don't over complicate, just show what you need only when it needs to be shown.

  • Consistant - Everything should fit and work together similarly throughout.

  • Asthetically pleasing - It should be very easy on the eyes, and still look nice after looking at it for a long time. Currently your GUI is not very asthetically pleasing at all due to random colours and a textured background.

  • Readabillity - This is one of the main problems with your current GUI's styling. The colours combinations are all wrong, for a start black is not easilly readable on a dark background. What you need is good contrast for easy readabillity.

    Also, don't use old fashioned cooky fonts because it 'fits in' with the game's genre. Use a nice, clear, readable font and use that font throughout the whole game (at least as far as the GUI).

    Furthermore, many of the icons are too small to really distinguish, they just look like circles with random textures inside.

    So basically, make sure it is much nicer on the eyes, good luck!
  • poultry 17 years, 7 months ago

    Do you happen to know 3D?

    Juju 17 years, 7 months ago

    I do.