Take Two, Interactive (Devlog#06)

Posted by omicron1 on June 1, 2007, 6:34 p.m.

So, after the suggestions of the previous blog, I have prepared a new, improved interface for you to critique.

It features the following improvements/changes over the previous version:

* Backgrounds faded/darkened for open panels

* Resource bar text in white

* Black lines in build bar changed to red wood

* Tech panel/unit panel indicators altered (TEMPORARY!)

* Border added to minimap

* Damage type icons spaced further apart, shadows added

Things I'm definitely going to do (so don't suggest them):

* Add "button" look to remaining icons

* Improve panel indicators

* Improve minimap border

Also, which icon style do you like better for buildings?

(cartoonish or realistic)

Introversion's Subversion project is amazing. Basically, they've built a procedural city generation tool, which can also be modified to do other tasks. It's interesting. Go look at it.

Comments

OL 17 years, 10 months ago

It's starting to look better, I also prefer the 'realistic' look icons. Though you should make sure that the icons themselves are not just a picture, but have a nice frame around them and such.

Readabillity has been massivley improved with the white text, which is a good sign, but I'd still urge you to ditch all of the texture/photo backgrounds for the GUI and pull out Photoshop and design some custom menus for the game.

omicron1 17 years, 10 months ago

I don't have photoshop.

Cesque 17 years, 10 months ago

Realistic. Just use a part of a building that look unique compared to others… and is it just me, or does it look like there's a "hint toolbar" when you scroll over the icon? That should do it.

WaleedAmer 17 years, 10 months ago

@omicrom1: Try <a href='http://www.fauxto.com'>this</a>.

WaleedAmer 17 years, 10 months ago

You have to sign up first.

omicron1 17 years, 10 months ago

->Cesque: Yes, there is a "hint toolbar" of sorts - it displays resources needed, building name, and whether you have enough resources.

…And, it appears that the vote is 5-2 in favor of realistic.

I'll do my best to make the icons distinct, then.