A new Devlog (#10)

Posted by omicron1 on June 16, 2007, 5:23 p.m.

I promise I'll finish DoC before reaching #100…

Anyway, to content. Got a progress report, an "eye-candy" shot, and a demo for y'all.

First things first: The progress report, DoC edition.

* Added yet another 2E building - the Siege Workshop. Two more to go!

* Added the Catapult as a buildable unit in a second unit tab.

* Messed with the lighting, making light adjust itself according to the current skybox.

* Added some "scenery" objects, including a broken pillar I made long ago

* Added some more stuff to the editor

* Fixed a major pathfinding/avoidance bug

* Updated the map maker to add smoothing and cliff-finding tools, and to be able to handle a LOT of textures in one map.

* Updated the terrain renderer to eliminate "stuck-through-terrain" unit render errors

* Fixed the major road-render problem that's been there since the beginning: Roads now accurately conform to terrain.

Next: Eye-candy of the week. Made in 15 minutes with the map editor

Next: A new demo of UR. This one is to test difficulty - there's a "normal" level and a "hard" level included.

Full changelist:

* Removed "extreme parallax" effect

* Added several new enemy types

* Increased general difficulty

* Added a second level

* Added a (basic) "factory" background

* Removed inertia effect

* Added a control customization screen.

* Added all 11 Option weapons

* Added between-level shop (temporary option addons don't work yet)

Download here

Comments

Treebasher 17 years, 6 months ago

Looks cool, and if it only took you 15 minutes to make that scene with the map editor, well, that is awsome.

Dragonos 17 years, 6 months ago

That candy is not tasty.

Grand-High Gamer 17 years, 6 months ago

That screenshot made me horny >_>

Juju 17 years, 6 months ago

That screenshot abuses lighting to make the level seem better. But yeah, still very nicely done.

omicron1 17 years, 6 months ago

Well, in part…

…But it was also a pretty good-looking view.