Rabbit! Sheep! Oh, deer...

Posted by omicron1 on June 20, 2007, 6:17 p.m.

What's new: 20 June edition.

I took half a day yesterday to learn Blender - which has allowed me to successfully create and implement some new animated wildlife models. This was followed by a full day of trying to get the stupid thing to export to .smd - finally did it by exporting to md5, importing into gmax, and exporting to smd from there.

I also implemented some basic changes - adding postprocessing "bloom-like" effects (still haven't gotten blur working) which really liven up the game world; lens flares for the various scenes; and improved water.

A summary image of the changes:

(Use previous blog posts for comparison images)

The Sins of a Solar Empire beta 2 is coming out tomorrow; I'm looking forward to playing with the new features.

Does any of the rest of you have Sins?

Comments

god 17 years, 6 months ago

Where are the deer?

I need mah DEER!

omicron1 17 years, 6 months ago

They aren't done yet.

god 17 years, 6 months ago

Ok, and at least I'm not the only one whose avatars aren't working.

DFortun81 17 years, 6 months ago

Looks nice, Omicron.

Kenon 17 years, 6 months ago

Quit making us look bad. =(

stampede 17 years, 6 months ago

Whoa, great.