Not really. Just a galley and an elephant. (and hawk)
Image 1: The War Elephant. The War Elephant is the second "superunit" of DoC. It can carry two soldiers; boosts their range; deals trample damage on its own; and has a powerful anti-unit / anti-building attack. The downside is that it's expensive and slow, and can be pushed into a frenzy by loss of morale. (This causes it to attack allied and enemy troops indiscriminately.Blender's exporting functions sort of choked on the smoothing of the model. When I'm finished, the whole elephant should have the smooth appearance that its back legs currently have. By the way, I'm in the market for a product to correct this, if anyone knows of one… (either an SMD editor or a md5 editor)Also in this image are my new Swordsman models. They no longer use props, which should result in a speed boost. (Of course, this means I have to create each soldier model individually…)The little black line in the sky is a bird - yet another way to add some life to the game.Image 2: The War Galley.The first of three main types of ships, the War Galley can carry (ten?) soldiers on board to boost its combat effectiveness. It is realistically scaled - no tiny transport ships in this game.Also note the full-scene reflections - probably the best reflections ever rendered by Game Maker. (And with a pair of GeForce 8800 GTX cards, you could probably watch it in real-time!)I've been updating the natural scenery as well - there are plenty of new tree models and new rock models ingame - which makes the game look prettier. The only real obstacle now is speed - my goal is to have the game run at 30fps constant throughout an entire game on my system. Unfortunately, there's still a ways to go…
The elephant's front legs are a lot blockier than the back legs. The galley looks great. The Guardian of Zarmallion is going great, I'll tell you that. But you seem to be doing better. =P
(Quoted from topic):
"Blender's exporting functions sort of choked on the smoothing of the model. When I'm finished, the whole elephant should have the smooth appearance that its back legs currently have. By the way, I'm in the market for a product to correct this, if anyone knows of one… (either an SMD editor or a md5 editor)"What's a "Guardian of Zarmallion," anyway?@Rob - I'd loooove to see you do better…
I'm not saying I can, just saying they are shit compared to sky/water/trees.
You'll quit saying that once you lay eyes upon fifty-plus of them (properly shaded!) in a full-scale battle.
I don't have to tell you what it is anymore, right?
Nope - I saw.