…The rabbit dies.
New pt. 1: roguelike project.* Implemented several new items* Added basic AI routines* Added damage from throwing* Added a second layer of LOS scripting* Implemented object stacking* Took a picture of it to show off…(ingame appearance/interface demonstration)The white "r" is a rabbit. The "%" is a rabbit corpse.Note: * The fog-of-war appearance has since been altered,New pt. 2: DoC* Implemented full bump mapping for most game-world objects.* Optimized building model code for memory use.* Updated remaining troops to new models.* Added Spearman unit.* Worked on AI, which can now build up to the middle of the second Era. This is working towards a complete, competent 2-era AI for the next demo.
looks nice. Cant wait for the first demo. I was expecting it to be more like Alter-Aeon, text based than that. In alter aeon it tells you your surrounding like "You come into a long hall. There is a doorway to the east." then you type 'e' or 'east' and you'll go into the door.
But the GUI at the top sounds like alter aeon type stuff, especially the 'drop where' thing,Cuz in AA you go 'Look pack' 'you see a sword, a leg of rabbit, and a stone' 'drop stone' and such
The difference is that you don't type anything into the feedback panel; it just tells you the specifics of what's happened. (For instance, relating the damage dealt, critical hits, environmental cues, etc.)
So are you using images for the letters or doing it to the root,with text?
map looks great. not too sure about the interface, though :(
it all looks great