I've got a host of new screenshots today… as well as more than a bit of news.
1. I've completed some new particle effects for smoke, which happen to both look better and run faster than the old system. It's fully-lit, partially-alpha'ed, and looks beautiful in motion.On a similar key, I have dust trails for certain units' movement.Note: The image above does show the effects of motion blending (not quite blurring; just a doubled copy of each frame using the postprocess filter and creating a smooth effect.)2. I'm drawing near to the next demo milestone for DoC. Remaining to do: A lot of testing in order to make sure that the skirmish maps work; one new unit (the Supply Caravan); and some more optimization.Today in the gameplay department: Creeps. (That is, if creeps actively sought out and attacked the players' cities) - I call them Bandit Camps.3. In the roguelike dept.* Completed the core of the dungeon generator. (items, enemies, rooms, and corridors)* Added certain profession-specific starting items to the character generator.* Implemented character saving and loading (that is, persistent characters) using a "type your name" system.* Created about two dozen new "jewel" items.* Implemented armor and wearing objects.* Fixed item piles to show the most recent addition rather than an infinity symbol.* Added gold piles as a generatable object.Above: A dungeon level defeated. The character (Liniel, a Dwarven Soldier/Martial Artist) reviews his loot.
Looks pretty nice, I admit that I have never tried out your game, but when the next demo comes out I will.
Is that made in GM? If so, nice work. [:)]
saying it sucks if it wasnt made in gm?
it looks pretty nice, can't wait to see it in motion. maybe capturing a small video?Damn! THAT WAS MADE IN GM!!?!?!? THAT LOOKS LIKE A SEGA DREAMCAST GAME (IN A GOOD WAY!)
Only problem I have is with the models off to the left, which look kinda off compared to the ground they're on. Otherwise, nice use of particles.
is the 'dungeon level defeated' pic from a game made with zzt?
rjd2 <3
Five years ago that would have looked great. GM wise it's amazing.
You should merge that roguelike and that 3d engine/game system and then we have our own Oblivion made with Game Maker ;) Both looks great! I'm especially interested in that roguelike.
->Joseph: I've been meaning to create a trailer video; but (due to hardware limitations and wanting to capture it at full speed) I will have to wait until I get a new graphics card before that happens.
->ben, JID, ghg: That's on low detail. It doesn't include bumpmapping, grass, bushes, high-polygon models…->sumodeuno: No. That's GM-made.->Kenon: Shadows would probably help with that (if I can ever get shadowvolume working…)