I've increased the base speed of DoC's engine from 32 fps to 45 fps. My goal is 100 fps.
I have also partially implemented the Supply Caravan - a very important element of any army. It acts as a surrogate supply point, giving nearby units food, ammunition, etc. - and autonomously fetching these supplies from your city. It's not a micromanagement unit - once you have enough of them (two or three in most cases), you can pretty much ignore them. However, the Caravan's "sub-caravans" - those units which keep your men from starving - are vulnerable to raids. They're weak, defenseless, and vital. If an enemy raid takes out just two shipments, your army may starve - growing rapidly weaker - and be unable to fight due to lack of ammunition. Of course, this presents a valuable tactical opportunity for you, as well…I've implemented blessed/cursed/uncursed status for objects in my roguelike; as well as + or - enchant bonuses. I'm working on implementing the full list of armor types (29 different items right now, with 5 average materials per piece).I've thought about changing the graphical style of UR to use prerendered models. To that end, here are a pair of my test renders:I got a new book for college the other day - "The Archaeological Study Bible." It contains lots of pictures and articles about the ancient world - good stuff.
Yay for efficiency!
OMICRON PERSEI 8
Flaw watches too much Futurama.
Somebody want to comment on the blog?
I think "Yay for efficiency!" was about the blog.
What sort of computer are you testing the frame rates on?
GeForce 6600GT, Athlon XP 3500+, Win XP.