aNET demo

Posted by omicron1 on Aug. 1, 2007, 7:55 p.m.

…is in queue. (If any of you mods see this, could you hurry it along? Thanks.)

I have decided to release demos for aNET on a regular basis, rather than using the Major Release Only method that I used in DoC. aNET isn't quite as "fragile" as DoC; and I don't have to worry about providing complete demos each time.

Anyway…

DoC:

* Added random map scripting, and the first script: River Valley. (Plateaus mark the edges of a wide valley with a river at the bottom) This will be an INCREDIBLY useful feature for generating maps that look "natural." More on this later…

* Added auto-forestation feature to the editor

* Messed with the game camera I'm torn between a free-look camera (slightly more difficult to use) and the original, scrolling camera (limited viewing angles, but a "transparent" feature) Anyway, I believe that the typical "locked angle" RTS camera simply cannot be used. When I tried it, I immediately missed the ability to zoom down and scan the landscape… can't see why more modern RTS games haven't implemented that feature; it's incredibly useful…

Todo: Testing, testing, testing. Lots of testing. And efficiency. This is one argument for a locked camera - much less stuff to render.

Also, as it was requested: An official reference to Musiclib. Apparently (I've never used it before), Musiclib acts as a distribution hub for music files and tools. Could come in handy for the GM music community.

Comments

Crane-ium 17 years, 3 months ago

Sounds cool. I'd like to see it, especially since most of your games are really fancy. Heh, I need to go back and nominate you for something on the GM awards. Probably for artist or something.

flashback 17 years, 3 months ago

Check your email.

omicron1 17 years, 3 months ago

Thank you very much, flashback.

Flea1991 17 years, 3 months ago

Cool, I can't wait to play it.

Tyranic-Moron 17 years, 3 months ago

Yayness ^_^

*ahem*