This game concept is for a puzzle game based on physics and time. Basically, your goal is to collect N "gems" on each level, where N is a preset number. In order to do so, you must use your control of time to pause and unpause the "simulation" of physics for the world.
The concept is best explained by several examples:1. You unpause time, and a stack of blocks tips over and falls, creating a platform for you to jump on when you repause time.2. You activate a makeshift catapult, flinging a block into the air. Pausing time creates a temporary platform, which you use to get across a deep chasm.3. You pause time when an enemy is in your way, jump past him, then unpause time and continue on your way.I am currently working on the first stages of this project, utilizing GMPhysics (which in turn utilizes Aegia PhysX) to create it.In other news:* All four of the levels for UR have been completed, and I am now working on balancing and bugfixing.* Classes are going well. The workload is not to hard, and the homework is mostly fast to complete. There aren't too many Computer Science majors here - less than twenty-five, I think, out of 2500+ students - and only one girl.* Currently I am the sole entrant in a certain contest.(not detailing which in case someone else wants to join) I might have a chance to win this one. :)* The other contest (the shmup-dev one) is rolling along with some 100 contestants. I wouldn't wager anything on my chances to win that one - there's some pretty strong entries there - but then again, not many people have seen UR as it currently is, so I don't think I'm out of the running either.
That idea is covered in delicious chocolate. YOU MUST MAKE IT.
Interesting game idea, but you will probably need two separate physics simulations (one for main physics, one for character physics).
Nice idea, man. Thats would be really fun.
Good game ideas give me tingles. I haven't gotten one though from reading that.
…Oh, there's the tingle.