The Pass: Grafix!

Posted by omicron1 on Feb. 7, 2008, 2:06 p.m.

So, I've completed two units' worth of animations (1 mb each; 100 frames; 8 directions. I know it's a bit large, but honestly what do people expect?) and working on another; each unit takes about half an hour to render out.

Total soldier count (when done): 32. This includes 4 unique civilizations, each with 8 soldier models.

My graphical style is similar to the Impressions Games (Pharaoh, Zeus, Caesar 3) and the Settlers series. So if you liked those games, or like "cartoony" graphics… you'll like this.

Gameplay…

You get a starting group of units and a resource trickle; most advanced units require building a barracks, stable, or archery range to create; you can gain resources by harvesting trees, iron, gold, or artifacts (all with your hero); capturing rally points; killing enemies; or reaching explore points. You have Guard Points, which you can man with various units; as well as 8 unit types to make your army out of. Army control is done by selecting nearby units, which then follow you; right-clicking to attack; and joining in the fight if you want. Your eventual goal is to destroy all enemy bases, signified by destroying their banners.

In sum, it's a castle-defense RTS that plays like an action game.

Comments

PY 16 years, 9 months ago

Owch, 1Mb each?

Christ that game would be huge!

omicron1 16 years, 9 months ago

I estimate an end size of ~30mb. Which is pretty much standard for indie games.

Josea 16 years, 9 months ago

I loved Pharaoh, so, great.

VigilantPsyche 16 years, 9 months ago

Wow, nice animation. You might actually get a smaller size by manipulating d3d models though.

omicron1 16 years, 9 months ago

Ah, but not with anything near that much detail. Even forgoing all the subsurf modifiers, a typical unit is about 1k polygons. Rendering 200 of those would kill GM.

VigilantPsyche 16 years, 9 months ago

Hmmm, you have a point there.

Gamer3D 16 years, 9 months ago

The animation seems… stiff.