Garden Cthulhu: The latest trend in landscaping.

Posted by omicron1 on Aug. 7, 2008, 6:39 p.m.

This hand-painted Cthulhu statue, dressed in blue wizard's garb, will guard your garden against invaders from R'lyeh (or common garden pests) for as long as he's awake. Buy yours today! (Disclaimer: Any claims of madness caused by staring at and/or holding conversations with Garden Cthulhu are false, and are to be disregarded immediately. Not a real product.)

On a more serious note, here we have the underground portions of Ant. Pretty much your entire base of operations is constructed underground, in a series of caverns and tunnels beneath the surface. Creating your hill is as simple as can be; just click one of the buttons (such as Cavern or Queen's Chamber), then click a suitable spot below the surface. Your unemployed workers will rush down and clear the requested paths for you immediately. Plus, if you want to expand your tunnel infrastructure, all you have to do is create a Connecting Tunnel between two other caverns. It's as easy as one-two-three.

Notables:

1. Little red ant head icons. These indicate understaffed caverns. Things like the Queen's Chamber and Hatchery need workers, which you must provide…

2. Roots. Each visible root is connected to a plant on the surface.

3. Center interface functionality. Although I will (per user request) redo the overall interface design, it's worth examining as is. You can see the per-unit average health bars (semicircles around icons); overall selection average health bar (green bar); and atk/def/spd/rng stats (numbers below icons)

4. Up arrow. The green arrow allows you to move units to the ground level when you order them into it. Similarly with the Down Arrow aboveground.

5. Unit creation icons. As the queen has been selected, the icons in the interface are unit creation icons, with the currently-being-built number of units in white. If there were units being created, there would also be progress bars…

Pathfinding:

Unit pathfinding can now find a successful shortest-route path between any two points underground, aboveground, and even in different anthills. This includes navigating tunnel systems…

Resources in game:

* The primary ingame resource is food - used by the queen to create units. For most species, it is gathered from dead animals (other ants) and fallen leaves; for the Leafcutters, an additional building (the fungal garden) is employed.

* Next on the list is living space. The number of available ants is limited according to how many empty chambers you've built.

* Finally, there are your available workers. Workers have three jobs: room-specific tasks (like feeding the queen), miscellaneous tasks (like clearing tunnels), and gathering food (assigned by you). The number of workers in each task is displayed for easy reference.

Comments

Nighthawk 16 years, 3 months ago

*Ignores Parenthesis* How much can I buy that thing for? :D

Biggs 16 years, 3 months ago

I wish the world was weird enough for little magical beings that you can buy to guard your garden actually existed. The world seemed a much more interesting place way back when your house could be infested by brownies and imps were the cause of sour milk. :[

OBELISK 16 years, 3 months ago

Lovecraft is turning in his grave.

Bryan 16 years, 3 months ago

Well it looks funny :)