First Look: Lighting Engine

Posted by omicron1 on Oct. 28, 2006, 12:46 p.m.

I have been developing a little lighting engine of my own as an experiment: basically, what is it possible to do with GM in this context? So far, I have a very basic light/shadow map, and a bloom filter on top of that. I don't have cast shadows yet; I fear it may be at best a prohibitively slow process.

I have no current plans to do anything with this engine.

Work on LotA is progressing well. It should be finished about a week before due date, and released on GMC and 64D in the first week of December.

Comments

n1ko 18 years, 1 month ago

looks good!

foslock 18 years, 1 month ago

Sweet, but you have to make it clear what makes this lighting engine different from everyone elses, or else why would people use it?

Nighthawk 18 years, 1 month ago

The lighting engine looks great, does it lag at all?