Perftest

Posted by paul23 on Nov. 4, 2007, 5:55 a.m.

WOW, a blog entry!

Well I decided to finaly create it.. Maybe it's a bit late and not really useful anymore but there was some kind of "demand" for it…

So here it is: Perftest, a speed testing utility. - made for gamemaker 7.0

It's basically the same as the older version for gamemaker 6.1, even the speed didn't change a lot.. Only a few new functions added and I added a few extra tests: especially a lot of motion planning tests..

It still has all utilities from version 6…

I hope this performance test program gets a bit more popular than the older one, (which got only downloaded 60 times in 12 months..). But I don't have any expectations anymore, seems like the gamemaker community isn't interested in optimizing at all.

Well the program can be downloaded at the link above, and I suggest you read the document (or pdf file), and excel sheet before trying to run it… But for you lazy people

explains most important stuff: the loopspeeds, and as you can see a repeat statement is simply the fastest ("simple repeat" means a repeat statement without any counter/code inside it).

blogging

Anyway some of you might wonder why I post that little (or well I don't think anybody wonders, still I'll tell this):

Just nothing of interest for you guys happens at my life. I bet nobody is interested in hearing my latest new excersize for physics.

Quote:
a car (with static friction coefficient of Ms and kinetic friction coefficient of Mk) moves in a banked curve banked over an angle a, the radius of the curved is R, calculate the maximum speed of the car before it starts sliding up, and the minimum speed before sliding down
anybody interrested? guess not :P.

Well it's not that my study is that difficult: it's just that it's a lot, I'm almost whole day busy working and studying leaving little time for my gamemaker projects to be completed…

But I better start studying again: next week I'll have tentams. So everybody please take a small look at my perftest program, and I hope it will at least help anybody here :).

Comments

Kaz 17 years ago

Quote:
anybody interrested? guess not :P.
I am, I love physics. But I have no time.

Bex 17 years ago

NiiiiiiiiIIIIIIIIIIIIIIIIiii

iiiiiiiiiiiiiiiiIIIIIIIIIIII

IIIIIIIIIIIIIIIIIiiiiiiiiiii

iiiiiiiiiiIIIIIIIIIIIIIIIIII

iiiiiiiiiiiiIIIIIIIIIIIIIIII

IIIIIIIIIIIiiiiiiiiiiiiiiiii

iiiiiiiiiiiiiiiiIIIIIIIIIIII

IIIIIIiiiiiiiiiiiiiiiiiiiiii

IIIIIIIIIIIIIIIIIcccCCCCCCcc

cccccccccCCCCCCCCCCCCCCCCCCC

CCCEEEEEeeeeeeeeeeeeeeeeeeee

eeeeEEEEEEEEEEEEEEeEEEEEEEEe

EEeeeEEEee avatar!

NoodleNog 17 years ago

Quote:
seems like the gamemaker community isn't interested in optimizing at all
*clap*

Well done for realising. Now realise this: GM is not built for speed, so people who cared about it wouldn't be using GM.

s 17 years ago

@Noodle=*ahem*