[RockyRan] Project F-60 News #1

Posted by rockyran on May 23, 2007, 9:37 p.m.

For those who haven't caught onto my "game-trio farewell" deal, refer to this blog to find out.

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To those of you that already know, I scheduled to re-start the development of Project F-60 in June 1st. I did, however, do a little bit of cheating and actually restarted yesterday, as my last schoolday is tomorrow and I have absolutely nothing to do (no finals to take given my enormous amount of AP tests I took). I decided to take on the little project a little earlier to give me some more leeway if I needed it in June.

It's been harder than usual to get back into the game of GM, just as I had expected. Everything seems alien to me again, and I spent hours upon hours in making a decent background. I decided today that while Pixelart looks nice, it's freaking hard to get it to be even on an acceptable level. It's certainly going to make finishing Project F-60 a lot more onerous than I would like.

I got Purianite (formerly Mageknight) to compose the soundtrack and I'm absolutely sure that he'll do a wonderful job. Someone else is also offering to compose and I wouldn't like to say no to him, although Purianite is already on the job. Great, my first conflict and June hasn't even begun. It's going to be a long summer for me.

One last note, I'm getting concerned about a rather large aspect of the game, that is the graphics. Purianite expressed his disagreeing of the screen resolution change in the game to a tiny 320 X 240 and I got to some thinking. I made the resolution change because that's the view size and if I merely made it so that it were full screen instead of changing the resolution, the graphics would be ridiculously blurred, which would completely ruin the crisp pixels from the graphical style that I'm going for. If I wanted to have blurry graphics, I would've used Photoshop, not break my back with the ridiculously-hard pixelling. So going with a res change will make a HUGE portion of my audience whine at the change, but going without a change would ruin the pixelart and practically throw my hard work at the graphics out the window. I could provide an option, but I know most would go for the non-res-changing option, even if I keep saying that the game would look best with a res change. I'm not sure exactly what to do.

So yeah, Project F-60 is off to a very rocky (no pun intended) start, but I will truly try my best to get this sucker finished by the end of the month. I'll post more news (I'm thinking once a week) as the upcoming month goes by.

Comments

[deleted user] 17 years, 7 months ago

I think an option to set the resolution to 320x240, and option for no change and scaling, and an option for no change and no scaling. I don't like to play games that change resolution because I have to restart my computer afterwards, which screws up how everything is sized when I open it, I often forget to save my work (which is more my fault) before restarted too.

An idea for the scaling, couldn't you just scale all the graphics up, but instead of blurring, increase the size of the pixels with rectangles? Eg. A scale of 4x would mean that one pixel would be a rectangle 4 pixels big. You could do that to all the graphics first to provide an option without a resolution change and without blurred graphics.

Rob 17 years, 7 months ago

Ugh, full screen or res changes looks HORRIBLE on widescreen monitors, which most laptops are. >_<