For those who haven't caught onto my "game-trio farewell" deal, refer to this blog to find out.
—————————–Project F-60 is released in 8 days (counting this one) and by released I mean maybe released. That's right, as much as I hate it, I may have to delay it for a couple of days, but NOT because I'm taking the week off to go to a summer cottage in the Caribbean, but because I'm ridiculously pressed for time.Let's see exactly HOW I'm pressed for time. I have all the stages done (that's good)…then it goes bad. I have 5 of the 7 bosses done (actually…it's 8), NO cutscenes, NO menus and basically nothing that connects one stage to another. Not to mention that I still have to do a buttload of sprites (like a planet…how the hell I'm supposed to draw a planet in Pixelart is way beyond me…).Regardless, I'm trying and trying really hard. In the upside, I HAVE done a great deal of work on the game, even if I think I'm behind. After all, I don't even KNOW if I'm behind. I could finish it by June 30th with no problems, and the situation would be all in my head. How I wish this were true, but alas I really don't know if it is.Right now I'm going to finish the rest of the bosses, then go to do the cutscenes (which won't take long. They won't be very elaborate), then pull everything together with menus, game over screens and all the niceties of a completed game. THAT'S what I think will take me the most time, and hopefully I'll be able to get it done soon enough for June 30th.Anyways, wish me luck, 'cause I sure as hell will need it.
That is actually a real nice start
Damn, you're sprites are amazing, rockyran. Also, that's nice, HandrawnMan. Mine sucked ass. =P
Well, the planet that I posted is from Axelay, I didn't do that one :P I want to do something like that.
Ah, I see. =P