I finished all the images of the orbs that I'll be doing. Now, I was really, REALLY afraid of my own code, simply because I don't remember exactly how efficiently I coded it. In some of my other (rather finished) projects, moving a room's location set off a bug because some random important variable was defined at the game's startup. Fixing it led into another, and before I would know it, there I'd be spending over an hour just trying to get the damn thing running.
Afraid to even touch the mouse (<–exaggeration), I moved the main screen and BAM! Just that one issue with the music that I could completely ignore and the game worked perfectly. Something so incredibly minor, but I gotta tell you, it's a BIG relief when I realize I don't have to spend hours on doing something as trivial as just getting the game to run like before.So I imported all the orb sprites to the actual orb objects that were currently available (the orb sprites of orbs that I haven't yet programmed will have to sit back for a while), and set off to do the one thing that I've wanted to do since April 2006. Get rid of that damn aliasing around the spheres. With my new armed knowledge of setting an alpha sprite, I was able to completely get rid of the eyesore after a few adjustments. The end result; it looks BEAUTIFUL with the lack of aliasing and the new, more sophisticated look of the spheres. I really can't wait to get more into the project. Here's to hoping that the game's code will hold up once I get going with the actual code manipulation.As for the title, still undecided. I like Josea's idea of 2*2, so I'm putting it up for a candidate in my head. If you guys have any more suggestions I'll be glad to take them. Who knows? If I'm undecided by the time I'm done, maybe I can let you guys vote for the title :PRockyRan out