[RockyRan] Moar Progress

Posted by rockyran on May 19, 2008, 5:20 p.m.

I know nobody's reading these (hell, the last blog got ZERO posts), but I'm still doin' them, so you're gonna have to deal with my blog titles in the "Recent blogs" box! So HA!

'Neways, I've been doing quite a bit of progress. I'm currently changing the look of the in-game GUI (and it's looking mighty nice), I've finished programming the majority of the orbs into the game, and all I have to do is work on two orbs that are treated a little differently than the rest.

One thing that's rather troubling me, though, is the fact that just today, I came up with like 3 more standard orb ideas, and with the 4 directions that they can appear in, that'll make me do a total of 12(!) orbs. I mean, the original game has a grand total of 7 orbs, which means that those orbs alone would almost double the count. On the plus side, I can really make the game diverse with those new orbs. On the negative, it'll take quite a while to get those done, and I fear that all the different types of orbs will overwhelm the player.

Meh, you know what? I'm adding them. Not too big of a deal for me, and I really don't think that there'll be too many with those included. They'll also add a lot of variety and make the game a lot more different (in the good way) from its predecessor.

I've also come up with a "statistics" feature in the game, which works a little like the Smash Bros series. It measures the total playing time, total Orbs destroyed, total points gained from selling health points and points lost from buying them, etc. etc. etc. The main purpose of these is to let the players see how close they are to unlocking features, because the unlockables are things like achieving a certain number of total Orbs destroyed and stuff. It'll all be really easy to implement.

Other than that, the only other thing that I've been thinking about is the unlockables, which to me were very fun things to come up with, and I think they'll be equally as fun to implement. I'll see where the project takes me from there.

So read the post, and comment. Or not.

Comments

marbs 16 years, 7 months ago

Statistics features in games are cool :D

Look, a comment!

Cesar 16 years, 7 months ago

Look, another comment!

THEY WONT STOP COMING!

Josea 16 years, 7 months ago

ANOTHER COMMENT!

Kenon 16 years, 7 months ago

OH CRAP YOU'VE BEEN INVADED BY COMMENTS!

NeutralReiddHotel 16 years, 7 months ago

Quote:
I fear that all the different types of orbs will overwhelm the player.

Just add a classic mode or something, so only the original orbs appear.

Also, EFF YEAH ANOTHER COMMENT.

Amarin 16 years, 7 months ago

If you're on MSN, I still need to do that last song for you.

SquareWheel 16 years, 7 months ago

Oh man, he thought his blog was done but here is one more comment.

Bryan 16 years, 7 months ago

ANOTHER COMMENT!