Creationism

Posted by s on Sept. 28, 2007, 11:59 p.m.

I started working on some scripts to deal with the limitations I have with draw_rectangle.I now have a few things,which include regular polygons and 3pt parabolas

I figure I'll submit AdvDrw later on as an exampleDone

As for games,I'm done vektorael and am working on Jumpless,the platformer that doesn't …

Moron to moron

Posted by s on Sept. 19, 2007, 6:23 p.m.

vektorael is submitted.Have fun with my crappy retronlineTDS(or don't)

I created a new section in projects.OpenSource

Yes,IMlogs are sad.Thankfully this is like 3messages(I don't care to count the actual count,too long)

-DerivedLacking says:

…I do not think on this matter,therefore I do not exist on this matter

-Rob says: …

LandCrasherSpeedRun +online

Posted by s on Sept. 18, 2007, 3:47 p.m.

Speedruns of LandCrasher

6000blogs have been written since I last ran a game…

(Overall about 1:40)

http://www.youtube.com/watch?v=RWORybDDwbU

This is the first SpeedRun,it is faster than the other by 2seconds…but I crashed once at the last part

http://www.youtube.com/watch?v=C0fmTPQDkNo

This is the second SpeedRun,it is slower than the other by 2seconds,but does …

[url=http://fiction.wikia.com/wiki/I_hasm_bucket_o_spam]I hasm bucket o spam[/url]

Posted by s on Sept. 17, 2007, 3:02 p.m.

Over at Novelas Yunz got all tyrant on quality works and all.So in the heat of debates where essay responses were being written,I created I HASM BUCKET O SPAM to contain all those crazy little stories he hated and we loved.Ya,he doesn't like surrealism and modernist writing.But as Nonimportant put,I …

You're in a bucket

Posted by s on Sept. 16, 2007, 1:37 p.m.

Drowning in the sea

2Fractals...IN ONE

Posted by s on Sept. 14, 2007, 3:20 p.m.

http://64digits.com/users/serprex/HellRun.zip

DOUKUTSU

do{do{draw_point_color(x,y,x*x*cos(degtorad(x+y))*y*y*sin(degtorad(x+y)));x+=1}until x>90;y+=1;x=0}until y>90;x=0
do{do{draw_point_color(x,y,x*x*cos(degtorad(x+y))+y*y*sin(degtorad(x+y)));x+=1}until x>90;y+=1;x=0}until y>180
WIN

I finally got an object to stop at a wall.What was the issue?maskid=-1.For some reason,clientside was having issues with EVcreate

DOUKUTSU

Posted by s on Sept. 12, 2007, 10:35 p.m.

Ikachan was alright for how short it was,though quite crude and I must admit kinda boring.But still,it wasn't really a game.But still,it was pretty good