Currently I have 2 projects…
1ARPGJust an engine,all custom made sprites and Zelda sound effects. I have it with arrow moving and a ASDF command system, with 2 types of weapons, Wood and Metal. The two are seperated into 2 types of types, CloseRange and LongRange. Wood is used for setting on fire,which can be used in puzzles or to cause more damage than metal. Metal causes more damage than normal wood.I once had an ARPG,but it experienced a bloat and died. I don't know if I want to upload it, its a cancelled[Though still has 5 working levels] 2MB file that isn't even 100% custom sprites. I also was tranfering from D&D 2 years ago, so its got a mix of that and code. My coding was inefficent, however. I have like 5 objects for ice and arrow blasts. In the new one, its only 1 object. I also paid homage to Zelda by including an octorok, which is my avatar at 16x16. I've become quite effiecent, exploiting the room code function and variable usage and all. Many parent objects. ARPGs are interesting to make because everything is a basic code, and its really game design. XFER was like all code, and everything used like 2 scripts, text and io. text drew the fancy text while io allowed input, which results in output. My ARPG now only requires bosses, a few foes and all the levels[Doesn't have a single one, yet.]. I'm also wondering if I should release my ARPG engine as an example.2EspionI figured I might as well try my hand at a stealth game, because thinking about all the things, it'd be a nice thing to learn from. So far I have the CrossHair system, where I can custom create everything's effect from being shot. I figure I'll try a shadow hiding engine in it also, along with timers and other fun things, like assasination missions that require travelling in sewers and stuff. I want to have it switch to different styles of play, from scroller to platform to mouse shooter, etc. So far though, I only have the CrossHair and briefing script.INFO()var fv;
fv=0
brush_color=c_black
pen_color=c_black
draw_rectangle(0,0,room_width,room_height)
repeat(240)
{
fv+=1
font_color=make_color_hsv(0,0,fv)
font_size=16
draw_text(4,4,"ESPIONAGE:INFORMATION")
font_size=12
draw_text(4,32,argument0)
screen_refresh()
sleep(9)
}
keyboard_wait()
Ew, GM5.
Draws a black background,and makes the text fade in from black to white REALLY smoothly. 1AM here too, listening to Tekno and coding this stuff.
Looking good. Can't wait for a demo.
Alright , seems good.