Ya,really basic but the triangles rotate and the bar scrolls off and onAnd,as you may be able to guess from the screenshot,tis activated by being at a SvPt,meaning I've added more stuff to my 1Key explorerThe triangles represent the points you have collected so far,along with those there are also a few unique foes to blasterize before you get the fadeout win thing that I still havn't madeI'm working on making boz5 at the moment.Though I still don't know what to do with it…I've done the angry block of anger that jumps about crushing youThe trigger happy bird that just srta shoots at you while moving towards your Y(ya,I dun like it all that much)The passive platform that makes you fall into spikes so it can laugh at you(Took me awhile to master)And…THE LZRRRRRRRRR that flies around you shooting at you,forcing you into strike and evade phasesI only have 2areas to fill before the LvDesign is completeThe game is a single 640x640room,quite large seeing that the glob is 8x8,with a view of 64x64Yay for 100views and 6400cells~Kilin
Why do you have to have one key? Can't you just have the left and right arrows like every normal game has?
Who's blog is this? Jaxx? Serprex? Kilin? The Hell?
^lawl
@ ff: fail lolI gave Jaxx his name back,and took Kilin's
FF,the more I use the 1key control the more I love it.Even if I made it impossible to stop,it wouldn't be the sameA lot of controls are overloaded with tons of little keys and stuff.Sorry you can't stand simplicity.Mono8 has had that control as the foundation since I conceptualized it.Therefore,that is one of the core mechanics I am not willing to change,unlike the brightening of the fade and other things like the view's Ychasewerd