Last night,I added in some simple things that any shump needs
One thing was the unimpactful deaths in which the nodes move back towards the centre before allowing you to move onThe other was the end chapter report screen,which is based off of my pause code but with 4corner fade and a triple spread underline for underlining"synopsis"Also,I think I can call it a danmaku now…
Well done serpy, give yourself a pat on the back!
Sounds shiny, serps.
Will this be another super-optimised serprexinisation?oooh he added a pretty picture :o
The synopsis is all held in one small code,while the death is partially held in EndStep and the variables are tinkered a little in EventUser
Quite pretty, serpydo. Once again. :3
Long time, no siege.
Bloody hell Jaxx is alive??
serprex hi im killins brother
@beam=Well, as long as my games don't lag, I'm satisfied
@Jared=Yes, I assumed that from the name