[shh=serprex]AND YOU THOUGHT THERE WOULD BE A TITLE?HA![/shh]

Posted by s on Nov. 30, 2007, 6:45 p.m.

Yes

On the subject of that, I'd like to note that too many people are silly in thinking perfection and normality are equal, and that there exist a disability or enability of mind when in essence the mind should be seen as a thing which works like it does and need not be forced against the will into some sad attempt to attain this normality of perfection. Dang people and their unflexible ways getting in the way of freedom of thought

Also,check this 80x80 out

draw_primitive_begin(pr_linestrip)
v=45;repeat(99){
draw_vertex_color(40+lengthdir_x(v/99,v),40+lengthdir_y(v/99,v),make_color_rgb(0,v,-v),1)
v+=91}
draw_primitive_end()
In other news, Kibosh has lowered in lag EVEN MORE by having the bullet sprites created on runtime, since Josh claims sprites to be 3x faster than circle drawing. Odd, I didn't really see a difference in FPS

HAPPY BIRTHDAY

Comments

PY 17 years ago

HAPPY BIRTHDAY!

Great, LESS lag. Still, I was always under the impression that drawing functions were considerably faster. Wierd.

Jaxx 17 years ago

I gat u

Ice of sweden 17 years ago

Happy birthday.

And how many weird drawing codes are you going to make?

s 17 years ago

Drawing circles requires calculation and rendering. Sprites require rendering

NO U GAT ME

Many many many more if I get back into fractals like I once was but alas I must focus on THE PROJECT

PY 17 years ago

Wait, h6 is small…

Hap Birt!

Better.

frenchcon1 17 years ago

Did you know that 'serprex' is an anagram of 'ceiling'?

PY 17 years ago

No it isn't!

no s, x, p or r in ceiling, and etc. in serprex.

In any case, can I have a floor below me, and a serprex above me?

*looks up, worriedly*

Phew.

s 17 years ago

I'm on top of you

PY 17 years ago

OH GOD IT'S HAPPEniNG!