GMrant
Could it be a parody if GMedge?A poor tribute?Or praps even better, a mockery?Well, I've agreed to fiddle with Sk8 on this half interesting project. Basically, instead of going on about how great some random games are and how they are setting new limits, we find the rotting areas of random games that could use quite a few workings onYa, so it is kinda cynical and rude. But why give the spotlight to all those flashy 3D blendmode whoring games? Here is where bad games get to have the stand on some obscure wordpress blogNow then, length…Seems writing 8word blogs has caused issue of habit…DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU
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DESUYa, the watchers don't seem to fall for that…so on to Kibosh?Yes, my little project with those really bad controls has gained more options with mouse controls. Overall, the code that makes the level plans is now reaching 400lines of ds_grid functions, to which amounts about 2:15 minutes of game if you don't count time where time freezes. If I don't feel like expanding this trinket, I'm past halfI've made some bombs. They will always explode, since I didn't feel like thinking up a way to make them be deactivated. Killing them just stops their sendings of quadruple bullet packs and displaces the explosion, which may cause larger gaps when the debris reaches you. I'm still using only 2sprites for all my enemies, and so here are the latest ragdolls
[quote=Ya,ever get that thing where you are totally out of it for a day?That's what I got]I agree, that review was written by sk8. I'm more watching the idea