Main thing lowering lag in Ch4 is the lack of a background. And that failure beam was a testing of bullet modification, it spread across the entire screen now in a mesh. Which makes more bullets fly off the side of the screen. Which makes it run fast
Also, sprites are faster than circles. More so when 2sprites can replace 3circles. So the bullets are sprites created on runtime and I do have 2sprites and a 1x1 mask along with a junk 1x1 sprite from when the ship had a sprite
AGH
That first screenie comes to pass and I'm screwed.
How fast did that run, btw?I'm guessing it wouldn't slow too much due to the fact that theres no sprites.
Serpydoo moved to sprites, I thought?
Main thing lowering lag in Ch4 is the lack of a background. And that failure beam was a testing of bullet modification, it spread across the entire screen now in a mesh. Which makes more bullets fly off the side of the screen. Which makes it run fast
Also, sprites are faster than circles. More so when 2sprites can replace 3circles. So the bullets are sprites created on runtime and I do have 2sprites and a 1x1 mask along with a junk 1x1 sprite from when the ship had a spriteHahaha.