I tried that 2hour thing. Took me fourty minutes to have a circle moving around that could fire a shot or a bomb and my enemy system failed. I suppose I was silly to think it'd be easier to make it all in the room create code
Anyways, the plan to kill Firefly is quite easy. Just sneak up behind him with one of
theseToo bad I
ate forgot the batteries
64D could really use a syntax highlighting tag to implement on languages, more directly, GML
Sorry if code is ugly, was in a hurry
[pre]window_set_visible(1)
ux=160;uy=120;global.bid=0;global.sid=0;ud=0;bx=0;by=0;bd=0;gx=0;gy=0;gs=0;gd=0
while(1){
io_handle()
draw_set_color(draw_set_alpha(.01))
draw_rectangle(0,0,320,240,0)
ud+=ptdir(ud,point_direction(ux,uy,mouse_x,mouse_y),8)
if mouse_check_button(mb_left){bx=ux;by=uy;bd=point_direction(ux,uy,mouse_x,mouse_y)}
if mouse_check_button(mb_right)&&gs=0{gx=ux;gy=uy;gd=point_direction(ux,uy,mouse_x,mouse_y);gs=16}
if keyboard_check(ord("W")){ux+=lengthdir_x(4,ud);uy+=lengthdir_y(4,ud)}
if keyboard_check(ord("S")){ux+=lengthdir_x(1,-ud);uy+=lengthdir_y(1,-ud)}
if keyboard_check(ord("A")){ux+=lengthdir_x(2,ud+90);uy+=lengthdir_y(2,ud+90)}
if keyboard_check(ord("D")){ux+=lengthdir_x(2,ud-90);uy+=lengthdir_y(2,ud-90)}
draw_set_color(-1)
repeat(16){
bx+=lengthdir_x(1,bd)
by+=lengthdir_y(1,bd)
draw_point(bx,by)
v=0;repeat(global.bid){v+=1;global.bid[v,2]*=round(global.bid[v,0])!=round(bx)&&round(global.bid[v,1])!=round(by)}
}
repeat(gs){gs-=1
if gs{
gx+=lengthdir_x(1,gd)
gy+=lengthdir_y(1,gd)
}else{
draw_circle(gx,gy,16,0)
v=0;repeat(global.bid){v+=1;global.bid[v,2]*=point_distance(global.bid[v,0],global.bid[v,1],gx,gy)>16}
}}
draw_circle(ux,uy,2,0)
draw_line(ux,uy,ux+lengthdir_x(4,point_direction(ux,uy,mouse_x,mouse_y)),uy+lengthdir_y(4,point_direction(ux,uy,mouse_x,mouse_y)))
draw_circle(mouse_x,mouse_y,1,1)
draw_set_color(255)
if random(20)<<0{
global.bid+=1;global.bid[global.bid,0]=random(640);global.bid[global.bid,1]=floor(random(2))*480;global.bid[global.bid,2]=8
}
v=0;repeat(global.bid){v+=1
if!global.bid[v,2]{global.bid[v,0]=global.bid[global.bid,0];global.bid[v,1]=global.bid[global.bid,1];global.bid[v,2]=global.bid[global.bid,2];global.bid-=1}
if random(2)=1{global.sid+=1;global.sid[global.sid,0]=global.bid[global.bid,0];global.sid[global.sid,1]=global.bid[global.bid,1];global.sid[global.sid,2]=point_direction(x,y,ux,uy)}
global.bid[v,0]+=lengthdir_x(2,point_direction(x,y,ux,uy))
global.bid[v,1]+=lengthdir_y(2,point_direction(x,y,ux,uy))
draw_circle(global.bid[v,0],global.bid[v,1],global.bid[v,2]/4,0)
}
v=0;repeat(global.sid){v+=1
repeat(12){global.sid[v,0]+=lengthdir_x(1,global.sid[v,2]);global.sid[v,1]+=lengthdir_y(1,global.sid[v,2])
if round(global.sid[v,0])=ux&&round(global.sid[v,1])=uy{
game_restart();exit}}}
screen_refresh();sleep(1)
if keyboard_check(vk_escape){game_end();exit}}[/pre]
Code Blog =O
yeah, I was about to try for that comp, but decided not to >_<Firefly should be scared.
I'd give it a try, but it involves joining poppenkast, so no.But serpy, really:if keyboard_check(vk_escape){game_end();exit]For one thing, a ] isn't a real character (Is the parser screwy again?), and another, isn't GM supposed to do that for you?GM doesn't exit code for game_end() and it is in a loop and 2}s become ] by the parser
Oh, fair enough.
Guess I'm not doing enough loops, then. <_<Also, yeah, syntax highlighting? Here? On 64Digits?I can see that go wrong, and colour all my words…I've been able to burden FF with the task of making SF have a GML highlighting. So, won't be long before we can crush him
Crush him like the bug he calls himself, mwahahaha!