DoubleFire now has 4 stages of connecting to a host
First, it checks the clipboardThen, it tries the IPbars Then, it makes a query to staticfire Then, it contacts homeIf all fails, you lose the gameIn fact, I just lost the game
EDoubleFire now has 4 stages of connecting to a host
First, it checks the clipboardThen, it tries the IPbars Then, it makes a query to staticfire Then, it contacts home
Who indeed?
Also, I lost the game!I win.
@PY=Indeed that is who
@JX=http://go-dl3.eve-files.com/media/0603/retard.jpgSo in the end, you loseNo he doesn't!(hehe)
*dead reckoning ping*
Er huh?You only have to update ping like every second, so you only have to send ping every second.Omai, can serpy save another few bytes?
@Bryan=My method turned out to be checking the consistency of the bitstream. But yes, a ping check every once in awhile works too but bleh must be careful