5bits

Posted by s on March 25, 2008, 6:25 p.m.

Since I decided not to integrate compression, I have a potential switch of 32 cases to set objects into the maps

Main issue=Where to derive them from

Anyways, thing is going well. I worked out an edge check so collisions are smoother. Besides when you go over yellow at 1hp and run into a wall. Ya…

Also, nothing

Ya, NOTHING

NO THING CAN BE NOTHING

([u] felt left out)

(I also hate having to "compile" my levels, it takes about 15seconds to do a 200x200 square. Oh well, the result is something that can then load in around a fifth the time)

Comments

PY 16 years, 9 months ago

Poor u

Hooray for smooth collisions!

s 16 years, 9 months ago

Smooth? Hardly, just better than trianglecorner-point

PY 16 years, 9 months ago

Good enough for me.

Jaxx 16 years, 9 months ago

I blog again, do I? How many bytes am I saving this time?

s 16 years, 9 months ago

None, oh bloated byte bloated person who blogged this blog