Since I decided not to integrate compression, I have a potential switch of 32 cases to set objects into the maps
Main issue=Where to derive them fromAnyways, thing is going well. I worked out an edge check so collisions are smoother. Besides when you go over yellow at 1hp and run into a wall. Ya…Also, nothingYa, NOTHINGNO THING CAN BE NOTHING([u] felt left out)(I also hate having to "compile" my levels, it takes about 15seconds to do a 200x200 square. Oh well, the result is something that can then load in around a fifth the time)
Poor u
Hooray for smooth collisions!Smooth? Hardly, just better than trianglecorner-point
Good enough for me.
I blog again, do I? How many bytes am I saving this time?
None, oh bloated byte bloated person who blogged this blog