Blasted, hit load instead of save

Posted by s on July 17, 2008, 9:45 a.m.

Since I've entered the entering phase of game creation, I am dreary on things to say. Maybe I'll get screenshots once I have something working

The game is an online Befunge AI system, highly inspired by Carnage Heart

I'm thinking I'll call it Bebrain to credit Befunge, or Brainware because Bryan's alias suits the idea

Thinking of making the field an AI field in itself, but a neurofield could be useful too

640x480 screen

480x480 bloodfield

240x240 neurofield

240x240 bells and whistles

I'm thinking the player having 3 or 4 bots will suffice

This brings into question modes and things. Capture the flag would be pretty interesting. If tiles are 24x24, I can have 20x20 bloodfield and 10x10 for the others. So that means 100 AI squares

…whoa, gonna need some AI tile ideas. Got any?

(Though, there is the CLI I want to include. So that means only 90 might be needed. Still a lot, but I suppose I can chip away at them with a stat screen)

Comments

PY 16 years, 7 months ago

neurofield?

s 16 years, 7 months ago

The AI field for choosing which action to take

Bryan 16 years, 7 months ago

Haha bebrain? XD