It can't be that that we're about to waste some more of staticfire's bandwidth with the distribution of Carnage Heart
Anyways, I've changed draw_text to text where text is draw_text(argument0,argument1,mcap(argument2)) and mcap randomly uppercases a lowercased string. I'm thinking I might integrate mcap into text thoughAnyways, starting to work on Brainware's actual game now. Bryan had some spare time to setup a Befunge system with the main product of sprites being what I was wanting. They're 32x32, but easily 24x24. At first I thought they were pillow shaded from the compression of image sends. But that doesn't matter. What matters is that it isn't going to happen. Ya, that's right. It isn't going to happen. Nothing is going to happen. Just that simpleASTWOBAGNBHSSTTSABSWTMPOSBWIWWT32x32Be24x24AFITTWPSFTCOISBTDMWMITISGTHYTRIIGTHNIGTHJTSNow go run into a wall. If you're like me, you'll get afraid that you'll get afraid of crashing at the last step and end up leaping into the wall
Needs pictures.
fix'd