Download here: Link
Hello! Seeing how this is a website primarily made for games, i figured i should hurry up and post about one :D. So, i present to you, The Abyss Of Dreams!You have been sent into a dream(while the lateral prefrontal cortex(the logical part of the brain) is still active), because the "Abyss of Dreams"(Temp Name) has been destroying all good dreams. The "Dream Seeker"(Temp Name) has summoned you because of your ability to re-awaken your logic during a dream(lucid dreaming). You will have to go through all types of bad dreams and find a solution to them while learning about sleep itself.I am doing this as part of the Science Talent Search, and i have about a month left :D. Most of that time was spent working on a different version of the idea, but i figured i didn't have enough time, so i made this instead :).Although this has many normal puzzle elements to it, I have a few new ones which i would like your opinion on :).The first one is more of a level type. In the game, when in the third stage of NREM sleep, the character will begin to sleepwalk, and so the screen will split in two showing the real world and the dreamworld, having the real world affect the dreamworld. During this, the puzzles will have to be solved on both ends to progress allowing for some interesting designs :)The Second one is an area swapper. During the second stage of NREM sleep we begin to loose awareness of our surroundings, and so i figured i could show this in the dream world by having areas of the game world swap around, player included. At first this would be automatic, until the player is in full REM sleep, in which they will have the power to control when the areas switch.I have also been working on a soundtrack, here's the first piece of music I have made for it :).Theme1.wavSo yeah, any feedback would be appreciated, about the art style, level design, music anything :D. I will have a gameplay demo out fairly shortly :D.Edit: Gameplay demo is out :D. The link is in a post below.Edit:Heres a link to the post
Ok, thanks :D. I will fix the mist, ill add the jumpthrough platform, just need to think of a good way to add it in(with the current level format i use). Ill also make the item creators work with E as well as the mouse :D. Thanks!
Ok, all the platforms are now able to be jumped through(Although it is kind of glitchy depending on the layout). Ive also added some tutorial text to explain the Item Creators and general stuff. I also added some smoke to the destroyed Item Creators for effect :D.
Right now I'm going to go through and make the platforms/mist more obvious, as well as have Rem state that they are the ground :D.Anyway, i have a question. At the moment the music is fairly simple and sort of dreamy. Near the end of the game things get epic, and so I tried to create that feel using the same style and it didn't work. So I was wondering if its a good idea to use a more orchestral music during the epic sections or not. Here's a link to the sort of music I mean(and also what I will use if you say yes lol :D). Ill upload a new version after a few more things are fixed :)Hello again! Another update will be out soon after I fix some bugs. I've made the level file size smaller, have added in the ability to place actors and tween various variables across time allowing for cutscenes where the player is involved. I've created two more levels, have introduced the main bad guy, and added the ability to shatter the world after cutscenes and such. Have also added some more puzzle elements, like Flythings(need a better name lol :D) which allow you too fly for 15 seconds. Some tweaks in the engine have made the jump through platforms less buggy and laggy.
Anyway, I have a question which hopefully someone will answer as this post hasn't seen to much action lol :D. I tried to post this in the QDB, but the form dosn't work properly, so here is the origional question:Ok, heres another update :D.: Link
New features in this update include:Cutscene supportSmaller collison spritesProper memory handlingJump through platformsA main menu with several settings4 new levelsFlyThingsTutorial TextSmokeAnd AREA SHIFTERS! :D :D. They have been remade with a different idea, and they are awesome. They appear in the last two levels I think :DAlso, when you hit start you can choose which level to start off with, so if you are new just type 1, but I guess JID you would type 4 lol :D. Hopefully I get some more people reviewing seeing how its almost done.Have fun! Edit: Btw, thanks JID for being the only one to play and comment so far :). I hope you feel like playing the updated version as its a big improvement, but if not thats fine. Thanks, you have helped me tons :)