My First Game Jam Retrospective

Posted by spirulence on April 16, 2012, 1:26 a.m.

TL DR; try the result (up down left right space and B)

Hi Everybody!

I participated in the /r/gamemaker 48 hour Game Jam this weekend. I did not finish my submission in time, and there are still many rough edges on my game, but overall the experience was fun and challenging!

The Idea

The theme was Parallel Worlds. I decided to make a shoot 'em up with a small twist: you press a button to enter the "negative dimension". In the "negative dimension", the things that would normally damage you, like obstacles, enemy ships, and enemy bullets, heal you instead. Of course, you return to the primary universe after a short time.

I'm sure this game mechanic has been done before, but I couldn't place the game in which I had seen it.

The Result

I had to narrow the scope of what I had wanted to make considerably after I used up most of the first 12 hours trying to figure out whether or not I was going to be competing as part of a team and doing random music.

It ended up being only one level, just shy of three minutes. I tweaked and tweaked and tweaked the first 2 minutes, but had just a couple of hours to put in the last minute of play, including the boss. Due to this, there is no ending to the game. Next time I should focus on the beginning and end, and spend less time on the middle third.

The music ended up being the best part of the game (surprise!), but I kind of messed it up by rushing the voice-overs that happen at particular points in the level. Here it is without my distorted commentary.

In Summary

For a first game jam ever, first time using Game Maker, and only the 3rd or 4th game I've ever produced, this was a pretty good result! I learned a lot, and I think I will be a better asset to myself and any future game development team as a result.

Lastly, I had fun. And isn't that the whole point? :D

Comments

Alert Games 12 years, 8 months ago

Ah! Another Game Maker user. Well, prepare to figure out why NOT to use Game Maker if you want to go into game development or programming lol.

But please, don't feed chicken.

spirulence 12 years, 8 months ago

I guess I do count as a user, although it felt like doing the tango with a complete stranger ~90% of the time.

It made me pine for a Python framework that brought together events, sprites, objects, events, collision detection, backgrounds, level formats, etc. Especially one that I knew backwards and forwards and could modify if needed.

TehHoosier 12 years, 8 months ago

Gamemaker is like porn.

You'll get tired of it soon enough.

I only use it because Juurian is too stupid to learn anything else.

Rob 12 years, 8 months ago

Quote:
Ah! Another Game Maker user. Well, prepare to figure out why NOT to use Game Maker if you want to go into game development or programming lol.

Yes, because assembly is a great choice for a 48 hour game jam.

TehHoosier 12 years, 8 months ago

Quote:
Yes, because assembly is a great choice for a 48 hour game jam.
You liar.

spirulence 12 years, 8 months ago

The snarkiness here is awesome. :)