I failed miserably. I couldn't finish the Avaruusmies last week as I promised.
Level design is half 3/4 ready. Menu music and ending music left.Have to finish it this week. EDIT: Oh shit it's already thursday…EDIT2: Redesigned my site a little.EDIT3: OH NO it's friday already :(
Yeah, bullets go through because bugs mask is 6 pixels wide and bullets jumps 10 pixels every step. And I don't have anything to deal with that yet.Thanks for comments! :)
i used to have that problem with bullets, too. they would go too fast and skip over anything that was smaller than the bullet speed, and never actually hit it. my solution: use the collision_line function, with the length of the line equal to the speed, and have the bullet object use it to check behind itself to make sure it catches collisions. and then you can use event_perform_object function on the object it should have hit.
I blatantly made bigger mask for bugs :D I learned great way to write pixel perfect collisions sometime ago from PY, but that's a good idea too!
Ya, mono8 and vektorael use px/px collisions
Yeah, it's so simple technique yet effective!
i like the design a lot, the only thing i would change is the link hover color. it's impossible to see on the background
That hoover color was actually intended, but now when you said that, I got a better idea for it :D Check it out soon!