Failed

Posted by stampede on March 10, 2008, 3:55 a.m.

I failed miserably. I couldn't finish the Avaruusmies last week as I promised.

Level design is half 3/4 ready.

Menu music and ending music left.

Have to finish it this week.

EDIT: Oh shit it's already thursday…

EDIT2: Redesigned my site a little.

EDIT3: OH NO it's friday already :(

Comments

beam 16 years, 8 months ago

Quote: stampede

Yeah, bullets go through because bugs mask is 6 pixels wide and bullets jumps 10 pixels every step. And I don't have anything to deal with that yet.

Thanks for comments! :)

i used to have that problem with bullets, too. they would go too fast and skip over anything that was smaller than the bullet speed, and never actually hit it. my solution: use the collision_line function, with the length of the line equal to the speed, and have the bullet object use it to check behind itself to make sure it catches collisions. and then you can use event_perform_object function on the object it should have hit.

stampede 16 years, 8 months ago

I blatantly made bigger mask for bugs :D I learned great way to write pixel perfect collisions sometime ago from PY, but that's a good idea too!

Quote: step_event
repeat (vertical_speed) {

if (!place_meeting(x,y+1,obj_block)) then y += 1; else break;

}

Could be used to check if there's something under the player. It works perfectly!

s 16 years, 8 months ago

Ya, mono8 and vektorael use px/px collisions

stampede 16 years, 8 months ago

Yeah, it's so simple technique yet effective!

beam 16 years, 8 months ago

i like the design a lot, the only thing i would change is the link hover color. it's impossible to see on the background

stampede 16 years, 8 months ago

That hoover color was actually intended, but now when you said that, I got a better idea for it :D Check it out soon!