What features do you think we should use on Kill to Kill 2? Should we use water refracting or realistic water physics? Should we use a ragdoll physics engine or just use death animations. I want to know. I would like to get to know some more people and I want to make a good first impression. Can you guy's help me out? And another thing can someone please stop the voices in my head. I want all in one but it will take longer. I think I will put all. Clue me in on what is missing.
ragdoll.
Sorry
Have all those features combined. Stevo, I'm the lead producer, your the mapper. B.t.w. I'm using a .dll for the physics.
I know what you should add - more stuff to your blog!
As it is, this blog is too short - lengthen it mkay?And multiple blogs in one day are not allowed, btw. Don't do it again, else bad things happen.
Bad things,like you might wake up as your avatar!!!(Or you can choose to be banned from 64D,but I'd rather have a lizard head than be banned)