Sorry I had to get that of my chest

Posted by stevo on March 18, 2007, 3:46 p.m.

What features do you think we should use on Kill to Kill 2? Should we use water refracting or realistic water physics? Should we use a ragdoll physics engine or just use death animations. I want to know. I would like to get to know some more people and I want to make a good first impression. Can you guy's help me out? And another thing can someone please stop the voices in my head. I want all in one but it will take longer. I think I will put all. Clue me in on what is missing.

Comments

JW 17 years, 8 months ago

ragdoll.

stevo 17 years, 8 months ago

Sorry

Game_Genius 17 years, 8 months ago

Have all those features combined. Stevo, I'm the lead producer, your the mapper. B.t.w. I'm using a .dll for the physics.

DesertFox 17 years, 8 months ago

I know what you should add - more stuff to your blog!

As it is, this blog is too short - lengthen it mkay?

DesertFox 17 years, 8 months ago

And multiple blogs in one day are not allowed, btw. Don't do it again, else bad things happen.

s 17 years, 8 months ago

Bad things,like you might wake up as your avatar!!!(Or you can choose to be banned from 64D,but I'd rather have a lizard head than be banned)