Dystopian World - Dev Log 1

Posted by tahnok100 on Nov. 26, 2008, 12:18 a.m.

Dystopian World - Dev Log 1

OK, this log is not another story. Instead I figure I will tell a little about the gameplay.

Dystopian World is an online FPS where two groups are pitted against each other, the invaders and the defenders. Matches for the most part follow the standard death match formula. The map loads and players spawn in their respective areas. Players spawn with standard pistols and must find weapons that appear throughout the level.

One of the big features in DW is that all the maps are created by the users, which is admittedly inspired by Sapphire Tears. Unlike ST though building is not done right before the match; building is done in a separate gameplay mode using an extensive and full featured editor. This is why the maps tend to look a bit blocky, for now anyway.

Right now I have a fully functional online game working. I have successfully tested with up to 3 other people (though the system supports quite a few more than that). I'm hoping to get a public demo released relatively soon.

If anyone is interested in helping, I'm currently looking for a modeler to create some low-poly player models. If you're interested contact me either via my GMC account or one of the IM services listed on the same page:

http://gmc.yoyogames.com/index.php?s=5b42d2585295ea4eb9ed9e1e1eed24d5&showuser=6939

Also, I want to note that there are good odds that the final game will not be finished in GM. This is my first time using GM's 3D and the system's power is less than impressive. I can't pull off half of what I want to do in it. No doubt there will be at least a few demos released created in GM (the first is almost ready), but I may decide to change to something else before the first official stable release.

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