I'm working on a yet-to-be-titled engine for making <a href="http://64digits.com/users/index.php?userid=twisterghost&cmd=comments&id=4211" target=_blank>TGTV</a> content, specifically episode-based shows. Since you're all hungry for a download, <a href="http://64digits.com/users/takua108/108TV_01.gm6" target=_blank><b>I uploaded it for you</b></a>. Tell me what you think. Keep in mind it's still being heavilly worked on…right now it only has support for a single, not-repositional textbox for one person only. However, it <i>does</i> have support for playing GM sprites generated off of RPG Maker 2000/2003/XP CharSets, so it's cool. And it has a buncha cool effects. I plan on finishing it up by the end of the week just in time for the new batch of TGTV. Don't worry, the final (well, at end-of-the-week, at least) version will have support for multiple characters, an easier movement engine (probably using Timelines), and more. So…yeah.
In non-TGTV news, here's a list of the games I'm playing right now on each console I have (and the PC):PC: Doom and Doom2 (using zDoom for awesomeness), Azure Sheep (excellent HL1 mod)XBOX: Splinter Cell: Pandora Tomorrow (first SC game I've ever played, and it pwns)DS: New Super Mario Bros (those Star Coins don't get themselves, you know!)GBA: Breath of Fire (grand old-school Japanese RPG)So…yeah. I'm out of things for you to not read.
It's going to be a very glum future. Nah kidding, good luck.
You better be playing Invisible War after you finish SC:PT.
Or I'll kill you. I don;t know where you live, but meh.Alright, it's okay. I'm still working on my shows
Hehe I already got all star coins in New Super Mario Bros :P
Sweet, a TGTV Engine.