Now let's see. LGTS has been like every other game I made. And I'm bored so I decided to do something special. Combine all my games into this one. D:
Well, gameplay elements and characters and graphics and what not. Of course, modifications are needed.Every character will have a portrait based on Igarashi Quest's portrait style though it's bigger and better. That's not really saying much. Examples of these are:They're Kuu Yubi from Kruru and Holy Macross and Chester Stoddart from Ys: Oath in Felghana respectively. I didn't make Ys: Oath but the character stabbed Yubi in the Kruru demo.http://64digits.com/games/index.php?cmd=view_game&id=3157So I already added a town, shops, and… only three rooms but they're 5120 in width so I guess that's ok.The game will be more explorative than action based like IGA Quest was supposed to be so the areas are a tad boring but seeing as you'll backtrack, it's less of a pain.However, dungeons and mines will be full of fast-paced action akin to IGA Struts 2 and Holy Macross or maybe even Story Thread Preclude. I'm currently adding a gold mine haunted by ghost crabs. Those enemies will be original. Though outside of the cave is Qinlynn Moor which is inhabitated by slimes and witches from Holy Macross and Power Geyser Knights and Bowmen from Kruru. >.>I plan on redoing their sprites.I need to add an inventory and finish the mine then it'll be demo ready. Then, I'll wait a few months, redo some sprites and release the demo. :PEntrance to the Gold Mine of QinlynnCutscene testing in the town of QinlynnYeah, it's using the same tileset from Kruru and same rain from a billion of my games.I'm lazy. :P[t] Let's Go To Seoul Progression Proclamation
Posted by thernz on June 10, 2007, 7:12 p.m.
Not a very common style to have beady eyes, but it looks pretty nice in your screenshots. Will you be changing the player's portrait to match the style?
They look like zombies or something…
Isn't Dimitri Yegarov one of Razor's characters?
Awesome, make it very explorative, and add a difficulty curve too! We want easy kills in the start areas!
Keep it up!Awesomeness sums it up.